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Donut Mod 4 Banner
Donut Mod 4 Created by Donut Team Last played on September 5th, 2019
Moe the Vigilante Banner
Moe the Vigilante Created by Duffhause Last played on July 25th, 2019
Do I Have To? Banner
Do I Have To? Created by Last played on July 10th, 2019
The Simpsons: Mystery Incorporated Banner
The Simpsons: Mystery Incorporated Created by Hadley Steel Last played on March 24th, 2019
  • BaseCrunch voted on The Hell Inspector's topic: South Park 64 Gym Class. New Custom Map for SHAR!
  • BaseCrunch voted on JKMan2020's reply to: Custom HUD Icons for objects/chars/vehicles/locations NOT In the vanilla game
    Never mind! I just created the hud icon for Patty and the hud icon for Selma by using
  • BaseCrunch voted on [deleted user]'s reply to: Cops: in Springfield (1.1.1)
    [deleted user]
    Posted 3 years ago
    I can’t say the mod is flawless, I definitely can’t, so I’m gonna write a full, honest review based on my opinion
    My opinion doesn’t generally mean the mod is crap/excellent, it’s just my opinion
    (Keep in mind that every member of the Union played the mod too, and every listed bug is (potentially) consisted)
    Now, onto the review itself!
    Main menu is your average main menu with a couple of neat edits
    Except ‘Settings > View Movies’ focuses the camera on a blank carpet

    Newspaper is fine too, but fix the All-Star lyrics or I’m gonna riot :angryputin:

    HD Radar if fine, but most of the HUD icons/the rest of UI aren’t as HD as the radar, which I find quite weird

    I’ll be honest with you - the interiors are bad, they’re often not detailed and just look bland, maybe even unfinished. Compared to original SHaR interiors - they’re definitely worse. It shouldn’t be that hard to create a good-looking interior. Sorry if I’m being harsh there

    You can also double-jump and hit Snake in the police station, while he’s behind bars

    I generally don’t like Road Rage music, and the mod’s full of it, just my opinion, doesn’t really matter

    The magnifying glass HUD icon is refracting the HUD icon circle, that’s a neat detail but at the same time it’s wrong

    Fat Tony Construction glass trucks have the advert badly cropped

    Should’ve made the police parking lot wall(the back wall) a bit bigger because I can clearly see the out of bounds area
    Also, the fence clips with the police station

    I don’t like the idea of medals being located in separate missions only, kinda kills the point. It’s a nice idea, surely, but the point in collectibles is that you collect them during SD, while during missions you can focus on missions without getting distracted

    Note HUD icon looks extremely choppy and unpleasant to look at
    (Here’s a general advice: resize the damn objects before placing them into the HUD icon ring, because if you don’t resize them - they would look extremely choppy)

    Quimby model is hollow

    Removing the guard rails only makes the game easier during destruction and dump stages

    My game started lagging slightly for whatever reasons, which doesn’t happen during literally any other mod gameplay

    Barricade street race props have the same issue as the street race prop in M0, *disable the damn traffic*

    Going back to the main menu after playing the mod kills the main menu music

    Traffic cars pass through the street race props, and saying “can’t do anything about it” is not a valid reason not to fix it. Is that really hard to disable traffic for a single stage? You even said it yourself that WE should disable traffic for SNoire after the highway’s been blocked. These cases might sound different, but hey, they both include street race props and traffic passing through them

    The memorial booth gag can be easily skipped if you’re good at the game

    Also, the suspect is placed on the front passenger seat, not on one of the backseats. And don’t tell me you risk the game being crashed if a different vehicle’s gonna be used. I manually added skeleton joints to every accessible vehicle in SNoire(including traffic cars) in under 10 minutes, that shouldn’t be too hard to accomplish

    Why did Homer suddenly swap police cars?

    Overally, the mission was pretty good for a tutorial mission, *albeit time limits in M0 is a sin-worthy deed*

    The skid-marks idea is as original as WW2 memes about France

    How come the fact that Wiggum overheard the conversation won’t testify in court? Is this somehow related to US judicial system being different from my country’s one, right?

    The mission seemed boring to me, but since it’s M1 I’ll let it pass

    A random note near the police station! How convenient! To be serious, that’s probably the laziest possible way to progress the story

    Placing the opponents further from the player when the race starts is unfair, but the AI cars are slow as hell, so nvm (I guess that instead of adjusting the speed of AI cars you decided to place them a bit further? That’s lazy)

    I’m not sure if I’m unlocking the back of the truck correctly, because the meter still fills up
    And the meter stays at the exact same place when you get away from the trigger, making it harder(or impossible) to get back

    After unlocking the truck I can freely roam around it without consequences

    The truck’s roof doesn’t have a proper collision and the player model can “sink” in it

    I like the fact that you didn’t bother creating a separate locator in oob to put unused vehicles in, and used 0.0.0 instead, which resulted in the Try-N-Save truck being warped to the construction site shortcut, bravo

    Directional issue number one: After the follow stage I instinctively went the opposite way(to the construction site shortcut) to lose the mafia sedan, and I lost the mission because of the stupid 20 second time limit to get back to the police station
    Also: second mission and strict time limits do not mix

    (Also, upon restarting the mission Quimby appears in front of the police station, spoilering M3)

    Overally, the mission was okay, not good, but not bad

    RR-stylized limo doesn’t fit in the mod

    With the “What’s Quimby up to?” stage you can easily lose him if you’re not careful

    After the bribing cutscene I can kick Fat Tony so many times, yet nobody cares

    Quimby’s limo mass is really small

    Quimby’s placed at the front passenger seat (again)

    Overall, the mission is okay

    I was expecting some sort of a dialogue stage at the beginning tbh

    I liked the dump stage
    And the usage of that hack that allows you to play a specific sound clip each time you collect an object

    The destruction derby stage was ridiculously easy

    That custom camera at the railyard is neat

    You should temporarily disable the H&R during the kicking stage, no matter how many times you’ve got to kick the target, it’s unfair when you are required to fill up the H&R meter

    The mission was nice actually, not much else to say

    The LBSC interior is dull and feels like it’s been just lazily made under 10 minutes. Generally gives me unfinished vibes
    And you can’t run in it, which makes this mage stage even worse
    And the camera’s s***** here, I had to switch to the mouselook mode to properly see if there are any guards on the corners


    These barricades in the Fat Tony following stage make no sense
    What in the absolute f****** world is this second Fat Tony following stage? If that’s supposed to be a gag - then it’s not funny
    In the end Fat Tony just yeeted himself into the trainyard shortcut (the opposite way, which is impossible for regular players). Which scared the s*** out of me because I genuinely thought I was gonna fail the mission

    Overally, I didn’t like the mission, it was boring, it was stupidly hard and in the end it just ends with a convenient plot twist

    Why would Snake free Homer anyways?

    The trick with placing all collectible triggers in one place was amazing I gotta say

    Barney’s mass is too low
    And in the end I just abused the absence of guardrails to make my life easier

    Following the skidmarks again? Didn’t we do that in M0 already?

    Oh hey, it’s neat to see that my ramming stage idea is actually being used in a different mod :)

    Overally I feel pretty mixed about this mission, it’s a nice change of pace, but at the same time it’s a bit too hard for M6. (Started feeling the difficulty progression just now tbh)

    Uh, I don’t think you can kick somebody armed with a gun without getting shot, It’s that or Louie is just being stupid

    The teamup plot feels extremely lazy: “oh you hate mafia too? Lemme help you beat their asses!”

    And the mission gets an award for being the shortest in the entire modding scene!
    Seriously though, you literally had 30 stages in your pocket, you could’ve created a good mission about Wiggum helping Snake to earn his trust in order for them to actually teamup properly!

    Overally, I strongly dislike this mission, it’s just a wasted opportunity, you could’ve done a lot for this mission, but it ended up in your average teaming up cliche, shame

    Directional issue number two: I went the other way to check if I fail and I did, good to know you can’t drive there, but at least place a barricade there

    The race felt really easy, which is bad

    The bridges’ textures are blinking

    The power couplings stage was okay, but placing them in completely different parts of the ship wasn’t okay, so I failed the mission
    And after I failed the mission and went to the C-Spanker the second time - the mod crashed, I didn’t want to try it the second time because I didn’t save the mod and had to go through M6 and M7 f****** again

    Overally, the mission is, again, okay. Nothing else to add

    Again, the interior. I didn’t like it as it seemed unfinished and undetailed to me

    I instantly failed the mission because Fat Tony’s limo was placed in a convenient position, so he slipped off the C-Spanker, and then one of his mobsters turned right and just trapped me, nice
    I gotta admit, the Fat Tony chase sequence was epic, albeit too repetitive

    Again, same street race prop issue - DISABLE THE TRAFFIC

    The ending was a bit...Anticlimactic? You just handcuff Fat Tony and that’s it?

    Overally, this mission was good

    Duff Defenders:
    (If I were to call every slight stage alteration a gamemode - I’d be the creator of a thousand new gamemodes)

    My opinion on the Duff healthbar didn’t change - it doesn’t fit

    It’s a bit tricky to destroy the cars since they stick to the Duff truck

    It’s nice to spice up the gameplay with a different stage (talking about the Krusty Burger truck dump stage)
    But the truck’s AI is stupid

    Overally, the Duff Defenders is a nice concept, albeit a bit too repetitive, but hey, that’s a wager race, and they are supposed to be repetitive

    Overally, I’ll rate this mod 4.5/10, it’s a bit buggy and it seems unfinished in some places, and the more I played it the more I questioned if beta-testers actually did any testing, because I felt that I was beta-testing the mod right now
    Anyways, if all of the bugs get fixed and plot holes/cliches/conveniences get rid off - I’d raise the rating to 7/10. I honestly expected the mod to be better, especially since you’re a professional mod maker. It’s not a bad mod, I’d say it’s average

    That’s it for my review, don’t take it too close to your heart please, I took my time to both play the mod and write a review, which already tells that I don’t despise your work

    I don't get you Colou, why are you harassing my team, Springfield Noire and me with this bulls***?
    (The HUD icon being loaded is the HUD icon of busm_2 model, which is what Morgan Brown's character is based off)
    Personally, we didn't hide such stupid jokes in Springfield Noire
    You used the same filename in Storm Over Springfield, and, I gotta say that back then it was okay, the original SNoire indeed was bad, but the modern SNoire is not
    This joke is not funny and I will take this as an insult, thank you!

    Also, you and your friends can dislike this post as many times as you want, but at least read 1/3 of it, I didn't just straight-on s*** on your mod, I actually took my time and wrote some feedback you may use to improve the mod. I'm trying to help you
  • BaseCrunch voted on [deleted user]'s reply to: Springfield Noire 2: Reinvestigated [Discontinued]
    [deleted user]
    Posted 3 years ago
    Heads up!
    A cinematic (kind of) trailer was released today!
    You can watch it in the main thread, currently, it describes the plot of the first demo, and even shows the brand new interior!
    I have plans on releasing a second one, more "classical", gameplay trailer tomorrow/Saturday, so, stay tuned!
  • BaseCrunch voted on Kazooie911's reply to: Spongebob is a extra driver
    Nice mod
  • BaseCrunch voted on Hadley Steel's topic: Disgustang in SHAR
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    Disgustang in SHAR
    Hadley Steel made this topic 3 years ago
    1 reply
  • BaseCrunch voted on Z4DK3Y's topic: Can I put my skins ?
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    Can I put my skins ?
    Z4DK3Y made this topic 3 years ago
    1 reply
  • BaseCrunch voted on mason12310's reply to: Futurama: Hit & Run
    How far along is this mod atm
  • BaseCrunch voted on [deleted user]'s topic: Springfield Noire 2: Reinvestigated [Discontinued]
    45 replies
  • BaseCrunch voted on Slurm Team's topic: Futurama: Hit & Run
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    Futurama: Hit & Run
    Slurm Team made this topic 3 years ago
    87 replies