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Active 16 hours ago
Forum Activity Play History Mods (8) Badges (10)
9/10 people agree that I should get a better profile description.
Cops: In Springfield Banner
Cops: In Springfield Created by Colou Last played on March 29th, 2022
Donut Mod 4 Banner
Donut Mod 4 Created by Donut Team Last played on January 4th, 2022
Donut Mod (Project Donut) Banner
Donut Mod (Project Donut) Created by Donut Team Last played on January 4th, 2022
Road Rage Returns Banner
Road Rage Returns Created by Donut Team Last played on January 4th, 2022
Donut Mod 3 Banner
Donut Mod 3 Created by Donut Team Last played on January 4th, 2022
  • Colou voted on Josh / Proddy's reply to: Cops: in Springfield (1.1.1)

    I have a problem with the mod, when I start the dialog before the mission the game stops and the dialog does not play.
    I need help

    Hi Blisst_22, can I ask what language your game is in? If it's anything other than English, you probably need to use the mod along side International Support.

  • Colou voted on H1DD3NLUiGi1983's topic: Fonts in The Simpsons: Hit & Run
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  • Colou replied to Cops: in Springfield (1.1.1)


    Today is the 2 year anniversary of Cops: in Springfield's release (oh god it's been 2 years already). So, to celebrate(?), here's another update! While nowhere near as big as the last update, there's still quite a lot of notable improvements in this one.

    • General
      • Made the mod decompilable (at last- I'd been meaning to do this since before 1.1 came out).
      • Updated some names in the mod's description and in the credits.
      • Updated the scrapbook image for "Wiggum - PI" to match the model in-game.
      • Updated the design of the medals.
      • Reverted most of the upscaled "HD" HUD elements back to their original sprites.
        • This was a bit of a tough decision to make, but I decided to do this as I felt a number of the HD sprites were pretty poorly made, and they stuck out quite a lot against the rest of the low-res HUD elements. Sometime soon (hopefully) I want to completely overhaul the UI and create high-res versions of all HUD elements, but until that's done I think it would be better to stick with the low-res sprites for consistency.
        • On the plus side, it means those HUD elements no longer look like crap when playing the game at low resolutions.
      • Increased the jump height of the custom vents in the LBSC region.
      • Converted dialogue that was still stored in RSD format to OGG.
      • Replaced the 'Disable Copyrighted Music' setting with a new 'Disable External Music' setting.
        • This new setting removes the custom music taken from other Simpsons games, allowing you to play with just the Hit & Run soundtrack.
        • The copyrighted music has been removed from the mod entirely, since I felt it was unnecessary and didn't really fit with the rest of the soundtrack.
      • Made some improvements to Duff Defenders:
        • Redesigned the health bar of the Duff Truck.
        • You can now see the health bar of the vehicle you're destroying in the first wave.
        • The game now explicitly tells you how much you earned at the end of your shift.
        • Tweaked some of Moe's dialogue.
    • L1M2
      • Fixed the Death Trigger not properly covering the mobsters (I believe it was still using death triggers from an earlier version of the mission).
    • L1M5
      • Moved the carstart position so that the camera doesn't glitch out when you get into your vehicle.
      • Made it so that the player is locked into place for the 'wait for Fat Tony' stage.
    • L1M6
      • Added a custom damage effect when ramming into Homer's car.
      • Fixed the game randomly placing Wiggum in the wrong position after the conversation with Homer.
    • Street Race 2
      • Added new music for this mission (this was actually meant to be added in the original release, but I never got around to it).
    • Bonus Mission
      • Fixed the WWII Jeep using the wrong shadow parameters.
  • Colou voted on Kenny Giles's reply to: 70's Sport Car Trunk Albums
    Ah! I had forgotten all about this! I remember the albums catching my attention too when I was looking at the 70's Sports Car textures. I think I approached Lucas about it way back in a private chat, and he managed to find the source? That conversation is a pain for me to find though, so I did some reverse image searching. Managed to find it!

    It's the album art for Labyrinth: Read Along Adventure:

    The original conversation I had with Lucas was ages back and would be an absolute pain to dig up, so I tried rediscovering it on my own.

    I used Waifu2x in order to upscale the car's textures slightly and got this result using the Photo upscaling setting. I then cropped just the album art and used Google Image Search to find it.
  • Colou voted on Jay_mate's topic: Collector card template
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    Collector card template
    Jay_mate made this topic 1 year ago
    1 reply
  • Colou voted on tay's topic: Tay's P3DXML texture and shader exporter v1.0.1 - for Blender 2.93 & 3.0
  • Colou voted on Weasel on a Stick's topic: Green Ham 0.0.6 public alpha demo
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    7 replies
  • Colou voted on Kenny Giles's topic: The "SHAR: Mod Showcase" Board - Requirements
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    0 replies
  • Colou voted on Loren's reply to: .....................
    This thread is just meant to be Jake's goodbye to the community. As such, I have removed the discourse that has transpired here and I am locking the thread.

    That is all.


    Actually, I should add that I don't really fully follow everything that has happened but I would greatly appreciate if this drama could just stop.

    In regards to the community at large and the future of the website, the remaining members of the team will have to have internal discussions regarding what we do about that. I don't know how long it will take before we have anything concrete.
  • Colou voted on [deleted user]'s topic: Guess That's It
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    Guess That's It
    [deleted user] made this topic 1 year ago
    25 replies