Update!Good lord, how many bugfix updates is this mod going to have?
- Reduced the draw distance from 800 units to 500, which should (in theory) provide a much better balance of performance and pop-in. It might not help too much though, I'm not sure.
- Fixed the fence gate in L2Z1 using the wrong shader name.
- Fixed a piece of intersect collision in L1Z2 that overlapped with collision in L2Z1.
- Fixed a piece of intersect collision in L3R5 that overlapped with...itself.