I also replaced the Phonebooth icon included in the mod, as the one I had before was uh...very bad. Hopefully this one is less bad.
Anyway, hopefully you enjoy!
Aw yeah. Great work, Colou.
Also that showcase video appears to be private :)
I've always wondered why the DS cutscenes were different, that makes so much more sense now! I find it interesting though, because the DS cutscenes always felt more 'cheap' to me, as there were a bunch of visual effects and stuff missing.And you know, those 3D-animated cutscenes still ended up in the NDS version because they needed to get that game through Nintendo submission first.
If you're talking about the logo in the map itself, it was ripped directly from the game files, so it's the highest quality it could possibly be. For the post banner and the license screen, I used Waifu2X to upscale the logo, which wasn't perfect, but an improvement.The Waluigi pinball logo is a nice JPEG, could probably vectorize it so it looks better though
As I said in the discord server, there's hardly anything I can do about the physics. Mario Kart and SHAR are very different games, so it's pretty much a given that it won't be a perfect transition.Now, the physics are awful, not gonna lie, they kinda ruined the experience for me.
If I made the cars any bigger then the course would need to be ridiculously big (which would feel really weird and I'd no doubt get complaints about it being too big). I instead went for a much more accurate scale based on the character sizes, which makes the course much more managable. I mean, really, what would you expect if someone took a fully sized vehicle and drove it on a go-kart track?SHaR cars feel heavy and are too big for the map
The map was designed with Multiplayer in mind, and in multiplayer you can use Shift+F4 to open the phonebooth anywhere (and when you play this mod in multiplayer, a message will appear on the title screen that tells you that you can do that). I decided to do that instead because there wasn't really any good places to put a phonebooth since there aren't any pavements or anything. As for singleplayer, you can just enable cheat keys if you really want to access different vehicles, but I designed all the races to be beaten with the Family Sedan so that's the only vehicle you really should be using. If you break it, just find a wrench or reload the level.the fact that there's no phonebooth to swap the cars just makes things worse
You assume that I'm just too lazy to fix the bug instead of considering the fact that maybe I just can't fix it.Instead of putting a warning that the game can softlock - you could've fixed the softlock but nah. It's easily fixable by making the mission impossible to cancel.
It's not that I "decided not to", it's that I'm just not good at making CON files. Every time I made a change to the CON file that I thought would improve it, it just made it worse. So please, do tell me what this quick fix is that would solve all of the problems "in just a couple of seconds!".Secondly, the B-Dasher handling, it's bad, but hey, it can be easily changed in just a couple of seconds! You decided not to though, oh well.
As Jake already said, I never once mentioned the Model Builder in this thread, nor did I boast about having it. I was asked to test the Model Builder, and so I tested the model builder. Why not make the result public so people can play it?this mod just seems to me like a "Hey everyone I have the model builder and I can do stuff with it!" message