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Virtual Frink-ality Banner
Virtual Frink-ality Created by Kenny Giles Last played on December 2nd, 2021
Donut Mod 4 Banner
Donut Mod 4 Created by Donut Team Last played on April 12th, 2021
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Waluigi Pinball Created by Colou Last played on February 2nd, 2021
A Long Long Night Banner
A Long Long Night Created by Thomas Donofri Last played on January 31st, 2021
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The Ghost Of Christmas Presents Created by Tappie Last played on January 19th, 2021
  • Kenny Giles voted on Tappie's topic: It Came From Springfield (2022 Mod Jam Submission)
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  • Kenny Giles voted on kRoLLiK's topic: The Old Race [Mod Jam 2022 Submission]
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  • Kenny Giles replied to Adding Custom Music - An Updated Tutorial
    [smartquote=6eYdv01-o0wrcQVbMY]

    Apologies for the late reply! By 'level theme', I assume you're referring to the track that plays while driving when the player is not currently in a mission?

    While I'm not the original writer of this tutorial, the instructions listed in the original post apply to all musical tracks in the game. This includes mission themes, mission theme outros, 'outside car' jingles, as well as Level themes.

    The region name for the 'level themes' is the ones prefixed with 'Sunday_Drive' in their name. Just replace those accordingly to get the new music you want. This is a small snippet from my own modified Level 1 .XML to use an entirely new theme for Level 1:

    	<Region Name="Sunday_Drive_region" Volume="1">
    		<Layer Name="l" Constant="true" Volume="1">
    			<LogicRepeatEvent>
    				<StreamEvent Name="BartTravels_Main" />
    			</LogicRepeatEvent>
    		</Layer>
    

    Hopefully that helps.
  • Kenny Giles replied to Looney Tunes: Vehicular Velocity (Announcement)
    While the mod is focusing the most on the golden era, there will be a handful of references to more recent shows. (For example, a lot of the planned cars are gonna come from The Looney Tunes Show).

    Super happy to hear this, knowing it mostly increases the chances of Daffy's Parade Float actually making it in (though I understand that would be a pain to model to get the paper mache effect). Would also be rad to see Duck Dodgers' redesign from the 2004 cartoon as well! I feel the original Chunk Jones short outfit would be more fitting overall to the mod's style and what it pays tribute to, but I always preferred the redesign.

    I'm sadly not familiar enough with what World of Mayhem offers or even entails (outside of Big Chungus/Fat Bugs Bunny being added to play along with the joke back when that was popular), but it's good to see the models from that are of pretty fair quality.

    The idea of potentially paying tribute to the other Looney Tunes TV shows released after the original golden era also had me curious if the model format for Tiny Toons Adventures: Defenders of the Universe was ever figured out or anything, but sadly no? They'd make some decent models to quickly recolor and slap in as a generic NPC or near the school.

    I definitely wouldn't rule out doing a couple of Tag Team Racing models as well though, on the topic of those. I honestly can't recall if the 'Tourist' NPC is ever extensively recolored or anything to match the areas, so pickings are likely pretty slim in that game.

    Whereas the main story missions will only be playable with Bugs or Daffy, street races and bonus missions will always make you play as another character instead, since there's just too many good ones to have them only stuck as NPCs. So there'll possibly be up to 10 different playable characters.

    Think that's a great call overall! A lot of characters and it would be unfortunate to be regulated to just a few since the cast kind of makes the shorts. Really interested to see how the Firework mission plays out in practice!

    Really any cartoony feeling game. So far the only non-copyright tracks I've sorted out is a Back in Action track and one from Tom & Jerry: War of the Whiskers.

    Funny you mention War of the Whiskers since I adore the style they went for in that game and grew up with it as a kid. Fits the aesthetic of the Looney Tunes pretty nicely! Wish I could name more games that had a similar style to their score outside of a really obvious pick (Cuphead). That definitely makes fishing up tracks that probably haven't been heard by many more tricky because the quality is so superb in that particular title. The only one I feel is somewhat comparable is Donald Duck: Goin' Quackers (which I believe I mentioned to you before). I think stuff such as the 'Forest' track feels a bit too 'non-silly' to really work, but stuff like Magica's Manor I think would feel more at home in a Looney Tunes game.
  • Kenny Giles voted on Tappie's reply to: Looney Tunes: Vehicular Velocity (Announcement)
    Hey Kenny, glad to see you're interested in it. In response to what you said:

    "While this mod isn't capturing that specific era of Looney Tunes-"
    While the mod is focusing the most on the golden era, there will be a handful of references to more recent shows. (For example, a lot of the planned cars are gonna come from The Looney Tunes Show).

    "I also really loved the Back in Action video game when I was a kid, which is where a majority of these character models appear to come from just at a quick glance."
    The models are actually from the mobile game, 'World of Mayhem'. As such the characters I can include are limited to those that appear in it, although ones who's models aren't in the game will still be referenced in some way or another. However this only applies to the more obscure characters like Rocky and Mugsy.

    "I adore the re-done textures present in the screenshots given. Where did they come from?"
    All done from scratch. I colour picked colours from the shorts (not really necessary, but it saved me having to create the colours from scratch), then just simply replaced a detailed texture with that one colour, a few others if need be, before adding a film grain effect to give it a bit more detail. It takes more time than replacing the textures with pre-existing ones, but it gives it a more unique look that's more authentic to the shorts, particularly the later more stylised backgrounds,

    "Will there be an overarching plot to both Levels, or are these mostly going to stick to being regulated to their own missions?"
    Every mission is basically gonna be stand alone to just allow me to do whatever. Very rarely one mission will lead into the next but pretty much each mission will be it's own thing.

    "Would non-mission/pedestrian NPCs in this mod consist of recognizable Looney Tunes characters, or will these be generic characters that just kinda fit the Looney Tunes aesthetic?"
    Originally I was gonna go for the Tag Team Racing pedestrians. But I completely forgot Back in Action had NPCs so I'll have to see if I can get those.

    "One of the screenshots depict a mission that intentionally uses the same setup as 'Firework' minigame where you play as Wile E. Coyote and catch Roadrunner."
    That was the main inspiration for it, although instead of avoiding cars you have to avoid cacti or the rocket will explode after hitting a few.

    "The screenshots seem to suggest you'll be playing as Bugs and Daffy through a majority of the Levels instead. Is this perhaps a Bonus Mission or Wager Race replacement?"
    Whereas the main story missions will only be playable with Bugs or Daffy, street races and bonus missions will always make you play as another character instead, since there's just too many good ones to have them only stuck as NPCs. So there'll possibly be up to 10 different playable characters.

    "On the topic of music, I assume the 'copyright friendly' tracks will mostly be taken from the 3D Looney Tunes show games?"
    Really any cartoony feeling game. So far the only non-copyright tracks I've sorted out is a Back in Action track and one from Tom & Jerry: War of the Whiskers.
    However I really only recommend using this for things like Youtube, as the classical soundtrack really adds to the missions and the general feel. (Although I can guarantee you the non-copyright filesize will be much lower).
  • Kenny Giles replied to Looney Tunes: Vehicular Velocity (Announcement)
    Oh, huh! Not too long ago I finished re-watching The Looney Tunes Show (which held up even better than I remember it being). While this mod isn't capturing that specific era of Looney Tunes and rather it's more popular 'Golden Era', I still hold the more critically acclaimed films up in high regard and am looking forward to this based on the small little teasers! I also really loved the Back in Action video game when I was a kid, which is where a majority of these character models appear to come from just at a quick glance.

    While I understand everything posted here is a heavy work in progress and not indicative of a final product, there are a couple of things I'm really interested in.

    • I adore the re-done textures present in the screenshots given. Where did they come from? Were these also from Back in Action, or completely done from scratch? It strikes me as something that suits Hit & Run extremely well compared to the mostly flat colored/cel-shaded approach most of the other 3D platformer Looney Tunes games went with.
    • The aspect of two playable characters with two playable Levels seems really neat! Will there be an overarching plot to both Levels, or are these mostly going to stick to being regulated to their own missions?
    • Would non-mission/pedestrian NPCs in this mod consist of recognizable Looney Tunes characters, or will these be generic characters that just kinda fit the Looney Tunes aesthetic? I would point to Back in Action being a good place to scr*** models from for this role, but the most that I think fits is the 'Tourist' enemy the game re-uses a couple of times. Recurring Looney Tunes characters I think would be nice, but I can also understand the challenge of not using NPCs that you'll also see hosting missions.
    • On the topic of the Back in Action video game, I couldn't help but notice one of the screenshots depict a mission that intentionally uses the same setup as 'Firework' minigame where you play as Wile E. Coyote and catch Roadrunner. However, the screenshots seem to suggest you'll be playing as Bugs and Daffy through a majority of the Levels instead. Is this perhaps a Bonus Mission or Wager Race replacement?
    • On the topic of music, I assume the 'copyright friendly' tracks will mostly be taken from the 3D Looney Tunes show games? Would love to hear some tracks from Sheep Raider/Sheep, Dog, and Wolf (please play this one if anyone here hasn't played it yet - legitimately creative cartoon puzzle platformer!) and Back in Action as well!
  • Kenny Giles replied to Current state of my modding - Los Springeles, Smokin' Bouviers and other.
    Hey there! Nice to see ya again, Morgan! Still owe you a whole freaking lot for designing those outfits for Frink-ality for me so I didn't have to bother re-learning Blender. Your work has been consistently pretty darn great!

    Nobody blames you for wanting to take a bit of a step back. Modding I would definitely consider an entry way for many into the game development process, which is already pretty exhausting in it's own right. The work you placed into your modelling over the years has been pretty apparent.

    I've spoken to a couple of people over the years that have definitely experienced emotions of burnout similar to what you've described, and feel I've gone through similar emotions myself. It's incredibly easy to think of a concept and have visions of how to build towards it, but the actual work itself can become almost overwhelming. It's not something you should fault yourself over or beat yourself up over.

    I still definitely look forward to Smokin' Bouviers when it does drop! I haven't tinkered with the Fully Connected Map mod as much as it's embarrassing to say. The concept of a smoking ban as the primary driving force for the plot sounds like a lot of fun and plays nicely into Hit & Run's gameplay mechanics allowing you to get in trouble with the law. It also reminds me a fair amount of Homer vs. the Eighteenth Amendment in a way.

    I can understand not wanting to invest tons of years into making the custom map a fully realized reality, and you're doing a lot more than you think by working on it by yourself. It's brave to admit you'd rather take the time to step away and just leave it be for now to focus on other things. A lot of fan projects feel like they get lost in that cycle of trying to make something grand, but there's always going to be an audience if you ever decide to return to it. I've followed a couple of pretty big fan projects. While not quite on the same scale, Sonic Robo Blast 2 was a game I played a lot when I was a wee lad on my Windows XP laptop. Huge modification of the Doom Legacy source port that's been in development since 2000, and the version I played on my laptop was 1.09.4 back in 2006/2007. Still super excited to see updates years later, and the quality jump from that old version to the latest release is insane. If you were ever to return to Los Springeles, I'd definitely watch for updates!

    I absolutely share your sentiment with adoring Hit & Run as well and the amazing content people have created for it. Hit & Run to me is a bit more than a licensed game, which is why I continue to be a part of the community and hold the title in such high regard (despite it's caveats). It's creativity and spin on the open world formula that Grand Theft Auto ended up establishing is fantastic for a variety of reasons. It's wonderfully unique with it's Level structure and overall cartoon-iness that is somewhat attached to the IP the game is based off of. If anything, Hit & Run kinda represents a now dead genre of open world games that haven't really been seen since the Saints Row franchise. There are few games I can name that take Grand Theft Auto's structure and purposefully play around with being fictional to play around with concepts that would otherwise be more questionable in something more grounded in reality. Saints Row got pretty goofy around the third entry to differentiate itself from GTA further (introducing concepts such as alien invasions and superpowers), and the experiment was mostly a success. Hit & Run kinda has something similar going for it with Level 7 purposefully paying nod to the Treehouse of Horror entries, introducing a zombie invasion and aliens you have to kill. It's absolutely wonderful, and not something that I think most 'Triple A' developers would bother with these days. That and the simple satisfying nature of the Story Missions is why I keep coming back to it, whereas I haven't really finished any Grand Theft Auto entries I've actually touched.

    I'm honestly super glad to see more perspectives of Hit & Run as a whole, and I still look forward to seeing you around! You've done a great job hosting and collaborating the mod jams you were in charge of to drum up activity and there were some great things birthed from it (looking at you, Think of the Children!). Thanks for all you've done and sharing the same interest in this game!

    Happy Modding to you as well! Don't be afraid to reach out to me again if need be!

    - Kenny
  • Kenny Giles replied to 70's Sport Car Trunk Albums
    Ah! I had forgotten all about this! I remember the albums catching my attention too when I was looking at the 70's Sports Car textures. I think I approached Lucas about it way back in a private chat, and he managed to find the source? That conversation is a pain for me to find though, so I did some reverse image searching. Managed to find it!

    It's the album art for Labyrinth: Read Along Adventure:


    The original conversation I had with Lucas was ages back and would be an absolute pain to dig up, so I tried rediscovering it on my own.

    I used Waifu2x in order to upscale the car's textures slightly and got this result using the Photo upscaling setting. I then cropped just the album art and used Google Image Search to find it.
  • Kenny Giles voted on ValeraPan's topic: 70's Sport Car Trunk Albums
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    70's Sport Car Trunk Albums
    ValeraPan made this topic 7 months ago
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  • Kenny Giles voted on Yzma's topic: Current state of my modding - Los Springeles, Smokin' Bouviers and other.