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  • Johnny99DT replied to How to edit background cutscene gags?
    Thanks maz, got it to work eventually. These guides were very useful for others struggling, the method is pretty much interchangeable with respect to cutscene gags:

    Written guide: forum.donutteam.com/forum/topic/971/

    Video guide: youtu.be/_xCSPibBO6E
  • Johnny99DT voted on mazexz's reply to: How to edit background cutscene gags?
    You would have to rig your model to use the skeleton inside the gag
  • Johnny99DT replied to How to edit background cutscene gags?
    Hello there! I'm sorry for the late reply. You can find gags in "art/nis/gags/".
    If you want to change which gags load in your level, go in that level's script directory (i.e scripts/missions/level01/ for level 1) and open "level.mfk" in a text editor. If you scroll down enough, you'll find the code blocks that form the gags, example below:
       
    GagBegin("gag_s5.p3d");
    GagSetInterior("SimpsonsHouse");
    GagSetCycle("cycle");
    GagSetPosition(500.196  ,-20 ,-400.579 );
    GagSetRandom(1);
    GagSetSound("gag_s5");  
    GagSetTrigger("touch", 496.942 , -19.341 , -394 ,  6.0 );
    GagEnd();
    
    You can modify these. GagBegin() is the function that spawns a gag based on it's name, so it should always be valid.

    Hi Maz, thanks for the response. How would I go about changing a character's skin within such a gag? I have attempted to swap Milhouse's skin with a different model using Lucas' Pure3D editor, but it ends up either with the game crashing when the game tries to trigger the gag, or the replaced model being stretched at several points from the middle of the Kwik-E-Mart to the area where the gags take place.
  • Johnny99DT voted on mazexz's reply to: How to edit background cutscene gags?
    Hello there! I'm sorry for the late reply. You can find gags in "art/nis/gags/".
    If you want to change which gags load in your level, go in that level's script directory (i.e scripts/missions/level01/ for level 1) and open "level.mfk" in a text editor. If you scroll down enough, you'll find the code blocks that form the gags, example below:
       
    GagBegin("gag_s5.p3d");
    GagSetInterior("SimpsonsHouse");
    GagSetCycle("cycle");
    GagSetPosition(500.196  ,-20 ,-400.579 );
    GagSetRandom(1);
    GagSetSound("gag_s5");  
    GagSetTrigger("touch", 496.942 , -19.341 , -394 ,  6.0 );
    GagEnd();
    
    You can modify these. GagBegin() is the function that spawns a gag based on it's name, so it should always be valid.
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  • Johnny99DT replied to The Simpsons Hit & Run Plus - Version 1.01 Update
    I get a generic error in GDI+ when I try to launch the mod. This has happened with other mods for me, so I'm pretty sure it's a problem on my end as opposed to a bug with the mod. Can anyone help? :/ Many thanks in advance :)
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    Gdi+ error
    Johnny99DT made this topic 10 months ago
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