Meant to comment on it yesterday when I liked this post, but got rather busy!
Incredible work honestly! I'm a huge sucker for games that use cel shading since I find the bold outlines and colors such an appealing style (actually checked out Taz: Wanted solely for it and I enjoyed my brief time with Cel Damage). Not sure if some of that love comes from enjoying the Sly Trilogy as a kid. I think the style lends itself to The Simpsons IP very well and is why EA opted for the style while developing The Simpsons Game. We also know that Radical wanted a more toon-y style for Road Rage, which after being changed midway through development, is probably why SHAR ended up with the art style it had.
However, while The Simpsons Game is sort of cel-shaded, I kinda preferred the model work in Hit & Run. I can't quite put my finger on it, but it didn't feel quite as appealing as Hit & Run's character models. This is great to see and I'd definitely play through the game with this sort of model work!
And yeah, it's fun to see how the game handles the randomized pedestrian colors. Looking forward to seeing more work in this style!