Meant to comment on it yesterday when I liked this post, but got rather busy!
Incredible work honestly! I'm a huge sucker for games that use cel shading since I find the bold outlines and colors such an appealing style (actually checked out Taz: Wanted solely for it and I enjoyed my brief time with Cel Damage). Not sure if some of that love comes from enjoying the Sly Trilogy as a kid. I think the style lends itself to The Simpsons IP very well and is why EA opted for the style while developing
The Simpsons Game.
We also know that Radical wanted a more toon-y style for Road Rage, which after being changed midway through development, is probably why SHAR ended up with the art style it had.
However, while The Simpsons Game is sort of cel-shaded, I kinda preferred the model work in Hit & Run. I can't quite put my finger on it, but it didn't feel quite as appealing as Hit & Run's character models. This is great to see and I'd definitely play through the game with this sort of model work!
And yeah, it's fun to see how the game handles the randomized pedestrian colors. Looking forward to seeing more work in this style!
Thank you Kenny appreciate the interest.
I always liked the cell shading look the moment i saw it, I think it was the Sly games for me too. Games with cell shading seem to age a lot better imo (more style than realism).
i didn't know about the early road rage footage! wow!. imagine having that conversation, your video game needs to look more like a video game?? lol. the detail on that map looked great.
Yeah the Simpsons game models do seem a bit off. not sure what it is tho , like nothing is wrong with them really but idk. maybe their colour? they seem a bit pale yellow, or maybe they are a bit too clean and angled? some kind of uncanny valley haha.
i did a quick test of Frink-ality with Toonish. Other than the alternate timeline family sedan (mod loader merged them? lol) it seems too work well.