Hey, yeah so I’m using Colou’s mod for the first 3 levels, I’m pretty sure I’ll have an issue with coin crates/vending machines unless I create more new versions ^^ but for now that’s not an issue as it’s playable, so for level 4,5 and 6 my aim is to use variants of that mod, so I renamed the files for the night variant, which is what I wanted L4_TERRA to use just as the other terra mods rely on l1/2/3… I was thinking about using a duplicated version of the “L1_TERRA” and changing the skybox however ti think I had issues with that when I initially tried it as it either force loads the first part of the original level 4 map, though that could potentially be fixed by editing the script that spawns that part in as you helped me work out in my last dilemma… I’ve had a break for a few hours so excuse me if I’ve just rambled, If you need me to try and explain again I’ll give it another go; I confused myself typing this ^^
Sorry, reading back on that I feel I should clarify I few things:
So when I was saying about the overlapping, I edited the spawn location for Marge to be outside the Simpsons house instead of inside of it, this loads fine, with I’m assuming the map that I renamed from l1** to l4** as that’s what the original game would do anyway, however it also loads the rest of l1/2/3 from Colou’s amazing creation, (Billboards look really weird), for example the night variant files I have have the open gates int he cemetery, but because it’s also loading the l1** files they are also shut ^^ I can almost get to the KwikEMart or the KrustyBurger by the cemetery before the game crashes, which is rather impressive I think actually ^^
Do you have a link to the tutorial you mentioned? I spent at least a solid hour looking for guides/videos but was unsuccessful so I don’t think I saw it, unless I did and got confused and dismissed it, thanks for the help ^^