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  • Plopper replied to Help with Frame Rate/Frame Pacing
    Hi, no probs, thanx for replying at all.

    I've tried both Anti-Aliasing and frame limiter off and on, trying the different settings and many different combinations within these settings, like the wait method in the frame limiter and the different AA settings even AA off and nothing seems to make a difference.

    I've been trying to get the game to run in 1080p full screen to see if it's just simply that my system can't take running the game at 4K, but no matter what I try I can't get anything except for native 4K to work full screen!
  • Plopper voted on mazexz's reply to: Help with Frame Rate/Frame Pacing
    Hi, sorry for getting quite late to you. I'm not sure what could be the cause of that, do you have the Frame Limiter setting on? Or the Anti-Aliasing. Both of these could affect that. Try turning them on/off and let me know what happens. The game itself shouldn't really lag, but depends from machine to machine
  • Plopper replied to Apu's Pontiac Firebird
    Outstanding work, it looks just like the car from the show, well done.
  • Plopper made a new topic
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    Help with Frame Rate/Frame Pacing
    Plopper made this topic 1 year ago
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  • Plopper replied to Welcome to Donut Team, introduce yourself!
    Hello I'm Plopper/David.

    I love playing SHAR and all the lovely mods around here.
  • Plopper voted on Imp's reply to: Toonish Looks
    Meant to comment on it yesterday when I liked this post, but got rather busy!

    Incredible work honestly! I'm a huge sucker for games that use cel shading since I find the bold outlines and colors such an appealing style (actually checked out Taz: Wanted solely for it and I enjoyed my brief time with Cel Damage). Not sure if some of that love comes from enjoying the Sly Trilogy as a kid. I think the style lends itself to The Simpsons IP very well and is why EA opted for the style while developing The Simpsons Game. We also know that Radical wanted a more toon-y style for Road Rage, which after being changed midway through development, is probably why SHAR ended up with the art style it had.

    However, while The Simpsons Game is sort of cel-shaded, I kinda preferred the model work in Hit & Run. I can't quite put my finger on it, but it didn't feel quite as appealing as Hit & Run's character models. This is great to see and I'd definitely play through the game with this sort of model work!

    And yeah, it's fun to see how the game handles the randomized pedestrian colors. Looking forward to seeing more work in this style!


    Thank you Kenny appreciate the interest.

    I always liked the cell shading look the moment i saw it, I think it was the Sly games for me too. Games with cell shading seem to age a lot better imo (more style than realism).

    i didn't know about the early road rage footage! wow!. imagine having that conversation, your video game needs to look more like a video game?? lol. the detail on that map looked great.

    Yeah the Simpsons game models do seem a bit off. not sure what it is tho , like nothing is wrong with them really but idk. maybe their colour? they seem a bit pale yellow, or maybe they are a bit too clean and angled? some kind of uncanny valley haha.

    i did a quick test of Frink-ality with Toonish. Other than the alternate timeline family sedan (mod loader merged them? lol) it seems too work well.

  • Plopper voted on Kenny Giles's reply to: Toonish Looks
    Meant to comment on it yesterday when I liked this post, but got rather busy!

    Incredible work honestly! I'm a huge sucker for games that use cel shading since I find the bold outlines and colors such an appealing style (actually checked out Taz: Wanted solely for it and I enjoyed my brief time with Cel Damage). Not sure if some of that love comes from enjoying the Sly Trilogy as a kid. I think the style lends itself to The Simpsons IP very well and is why EA opted for the style while developing The Simpsons Game. We also know that Radical wanted a more toon-y style for Road Rage, which after being changed midway through development, is probably why SHAR ended up with the art style it had.

    However, while The Simpsons Game is sort of cel-shaded, I kinda preferred the model work in Hit & Run. I can't quite put my finger on it, but it didn't feel quite as appealing as Hit & Run's character models. This is great to see and I'd definitely play through the game with this sort of model work!

    And yeah, it's fun to see how the game handles the randomized pedestrian colors. Looking forward to seeing more work in this style!
  • Plopper voted on edmundnutmug's topic: Apu's Pontiac Firebird
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    Apu's Pontiac Firebird
    edmundnutmug made this topic 1 year ago
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  • Plopper voted on Imp's topic: Toonish Looks
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    Toonish Looks
    Imp made this topic 1 year ago
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  • Plopper voted on FedoFrog's topic: Thankyou Donut Team! Especially Luca$, Josh / Proddy & Kenny Giles!!