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I am the Leader of the Wolfie Crew! I also do things such as Scratch, Youtube, DeviantArt, and more!
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Pickle Mod Created by JoshuaL2153 Last played on May 9th, 2022
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Some Law Enforcement Mod Created by Surreal Bot Last played on May 9th, 2022
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Thanks but no thanks Created by maz Last played on May 5th, 2022
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The Backrooms Created by maz Last played on May 5th, 2022
  • WolfieCody550 replied to Raid Boss Mod {Level 5 Available} NEW VERSION V.2.50!
    First, thanks for telling me how cool the street race ideas I had.

    Secondly, I have to thank you so much for deciding to make the vehicles! It sure means a lot to me.

    Thirdly, I'm not really sure how to use RSD.files. They kinda sound a bit complicated. Maybe maz might know how to do it, but thanks for asking me.

    This sure will be exciting once L6 arrives! Hope it comes out! (And hopefully that error you're having can be fixed by maz as well.)


    Or me, I know how to use RSD.Files very familiar with the FormatFactory, if you lend me a clip for your 100+ voice clips, so I can do it myself to create the RSD.Files and FormatFactory :)


    As in the whole pack of voice clips in a accessible WinRAR file?


    Yes.


    Good! Because I got them right here!

    mega.nz/file/98kXDRwA#XzjqVuZu48VBuZSb3sK-pWyRn8aIo2sEKBDxbCeUifI

    Make sure to trim them and make sure they match up with the one that are in my Two Simpsons Hit & Run Voice Clip videos. That'll help you understand where the clips go. Good luck, buddy! 😉
  • WolfieCody550 voted on ImmortalFlamixGod's reply to: Raid Boss Mod {Level 5 Available} NEW VERSION V.2.50!
    First, thanks for telling me how cool the street race ideas I had.

    Secondly, I have to thank you so much for deciding to make the vehicles! It sure means a lot to me.

    Thirdly, I'm not really sure how to use RSD.files. They kinda sound a bit complicated. Maybe maz might know how to do it, but thanks for asking me.

    This sure will be exciting once L6 arrives! Hope it comes out! (And hopefully that error you're having can be fixed by maz as well.)


    Or me, I know how to use RSD.Files very familiar with the FormatFactory, if you lend me a clip for your 100+ voice clips, so I can do it myself to create the RSD.Files and FormatFactory :)


    As in the whole pack of voice clips in a accessible WinRAR file?


    Yes.
  • WolfieCody550 replied to Raid Boss Mod {Level 5 Available} NEW VERSION V.2.50!
    First, thanks for telling me how cool the street race ideas I had.

    Secondly, I have to thank you so much for deciding to make the vehicles! It sure means a lot to me.

    Thirdly, I'm not really sure how to use RSD.files. They kinda sound a bit complicated. Maybe maz might know how to do it, but thanks for asking me.

    This sure will be exciting once L6 arrives! Hope it comes out! (And hopefully that error you're having can be fixed by maz as well.)


    Or me, I know how to use RSD.Files very familiar with the FormatFactory, if you lend me a clip for your 100+ voice clips, so I can do it myself to create the RSD.Files and FormatFactory :)


    As in the whole pack of voice clips in a accessible WinRAR file?
  • WolfieCody550 voted on ImmortalFlamixGod's reply to: Raid Boss Mod {Level 5 Available} NEW VERSION V.2.50!
    First, thanks for telling me how cool the street race ideas I had.

    Secondly, I have to thank you so much for deciding to make the vehicles! It sure means a lot to me.

    Thirdly, I'm not really sure how to use RSD.files. They kinda sound a bit complicated. Maybe maz might know how to do it, but thanks for asking me.

    This sure will be exciting once L6 arrives! Hope it comes out! (And hopefully that error you're having can be fixed by maz as well.)


    Or me, I know how to use RSD.Files very familiar with the FormatFactory, if you lend me a clip for your 100+ voice clips, so I can do it myself to create the RSD.Files and FormatFactory :)
  • WolfieCody550 replied to Raid Boss Mod {Level 5 Available} NEW VERSION V.2.50!
    First, thanks for telling me how cool the street race ideas I had.

    Secondly, I have to thank you so much for deciding to make the vehicles! It sure means a lot to me.

    Thirdly, I'm not really sure how to use RSD.files. They kinda sound a bit complicated. Maybe maz might know how to do it, but thanks for asking me.

    This sure will be exciting once L6 arrives! Hope it comes out! (And hopefully that error you're having can be fixed by maz as well.)
  • WolfieCody550 voted on ImmortalFlamixGod's reply to: Raid Boss Mod {Level 5 Available} NEW VERSION V.2.50!
    That sure was an Amazing Update for Version 2.5.0! Now, there has been one thing giving me some kind of confusion. Why is there a 6th car even though it's never accessible- Wait! Something just gave me an Idea! I bet that those slots would be Cars with the Stats being set to (MASTER) and would be even better than the cars with their stats being (ULTRA) and I bet the requirement would be to complete these three street races that'll be changed to Destruction Missions! I'll go over the Destruction Mission description after this, Anyways, I have some pretty nice ideas for what the cars would be! So, here are the lists!

    Level 1: Flander's Station Wagon (MASTER)
    Level 2: Wolfie Cell Phone Car (MASTER) (It's meant to be a unique Cell Phone Car, just copy Cell Phone Car A and make sure to use the Hue/Saturation effect to colour the Body of the Car Dark Blue and the Wheels Light Blue.)
    Level 3: Wolfie Sedan 2.0 (MASTER) (It's meant to be a unique Sedan Vehicle that Skinner uses, just copy Skinner's Sedan and make sure to use the Hue/Saturation effect to colour the Body of the Car Light Blue and the Wheels Red. And make sure the Wolfie Sedan doesn't have Agnes in there.)
    Level 4: The Car Built For Flamix (MASTER) (It's meant to be a unique Car compared to The Car Built For Homer, just copy The Car Built For Homer and make sure to use the Hue/Saturation effect to colour the Body of the Car & the Wheels, and change the Engine & The horn to whatever you please.)
    Level 5: Midnight Sports Car (MASTER) (It's meant to be a unique Sports Car compared to Sports Car B, just copy Sports Car B and make sure to use the Hue/Saturation effect to colour the Body of the Car and the Wheels Purple. Also, the Engine must be using the one that the Red Ferrari Makes & The horn must sound like the Malibu Stacy Car's horn.)
    Level 6: Mega Ultra Super Ferrari (MASTER)
    Level 7: Flame Hearse (MASTER)

    Alright. So, let's talk about the Destruction Missions and how they go.

    Milhouse's Destruction Missions: The Player must defeat 4 of the other Player's characters and ends of with the player character that is after the level they're on

    These are how they should go. I bet you'd like this idea.
    L1 C1 Battle Order: Apu, Marge, Lisa, Bart
    L2 C1 Battle Order: Cody, Apu, Marge, Lisa
    L3 C1 Battle Order: Flamix, Cody, Apu, Marge
    L4 C1 Battle Order: Homer, Flamix, Cody, Apu
    L5 C1 Battle Order: Bart, Homer, Flamix, Cody
    L6 C1 Battle Order: Lisa, Bart, Homer, Flamix
    L7 C1 Battle Order: Marge, Lisa, Bart, Homer

    Nelson's Destruction Missions: The Player must defeat 3 Characters from their respective Levels in 3 battles. (And by that, I mean 3 characters that are a part of the level in the OG Game.)

    Ralph's Destruction Missions: The Player must defeat 2 tough opponents in 3 Minutes and 50 Seconds.



    And that's how the Destruction Missions would go! What do you think of them, and will you do them for me? Anyways, I really enjoyed the 2.5.0 Version of this Game! I hope to see how Level 6 goes! Oh, and I made updated sprites for the these since they'll both be in Homer and Bart's Secondary Missions!


    Alright See you in the Level 6 update! Until then, this is your Wolfie Boy heading to Mr. Burns' Casino!


    Hello Cody!

    Looks cool with Street Races, and also new cars for each “MASTER” and yes I will do all that when level 6 is open! Thanks for asking me questions!

    Btw, can you lend me a clip for your 100+ voice clips bundled with RSD.files, please? To make it easy for me to put inside the “mod folder” of your playable voice at level 6, soon! :)
  • WolfieCody550 replied to Raid Boss Mod {Level 5 Available} NEW VERSION V.2.50!
    That sure was an Amazing Update for Version 2.5.0! Now, there has been one thing giving me some kind of confusion. Why is there a 6th car even though it's never accessible- Wait! Something just gave me an Idea! I bet that those slots would be Cars with the Stats being set to (MASTER) and would be even better than the cars with their stats being (ULTRA) and I bet the requirement would be to complete these three street races that'll be changed to Destruction Missions! I'll go over the Destruction Mission description after this, Anyways, I have some pretty nice ideas for what the cars would be! So, here are the lists!

    Level 1: Flander's Station Wagon (MASTER)
    Level 2: Wolfie Cell Phone Car (MASTER) (It's meant to be a unique Cell Phone Car, just copy Cell Phone Car A and make sure to use the Hue/Saturation effect to colour the Body of the Car Dark Blue and the Wheels Light Blue.)
    Level 3: Wolfie Sedan 2.0 (MASTER) (It's meant to be a unique Sedan Vehicle that Skinner uses, just copy Skinner's Sedan and make sure to use the Hue/Saturation effect to colour the Body of the Car Light Blue and the Wheels Red. And make sure the Wolfie Sedan doesn't have Agnes in there.)
    Level 4: The Car Built For Flamix (MASTER) (It's meant to be a unique Car compared to The Car Built For Homer, just copy The Car Built For Homer and make sure to use the Hue/Saturation effect to colour the Body of the Car & the Wheels, and change the Engine & The horn to whatever you please.)
    Level 5: Midnight Sports Car (MASTER) (It's meant to be a unique Sports Car compared to Sports Car B, just copy Sports Car B and make sure to use the Hue/Saturation effect to colour the Body of the Car and the Wheels Purple. Also, the Engine must be using the one that the Red Ferrari Makes & The horn must sound like the Malibu Stacy Car's horn.)
    Level 6: Mega Ultra Super Ferrari (MASTER)
    Level 7: Flame Hearse (MASTER)

    Alright. So, let's talk about the Destruction Missions and how they go.

    Milhouse's Destruction Missions: The Player must defeat 4 of the other Player's characters and ends of with the player character that is after the level they're on

    These are how they should go. I bet you'd like this idea.
    L1 C1 Battle Order: Apu, Marge, Lisa, Bart
    L2 C1 Battle Order: Cody, Apu, Marge, Lisa
    L3 C1 Battle Order: Flamix, Cody, Apu, Marge
    L4 C1 Battle Order: Homer, Flamix, Cody, Apu
    L5 C1 Battle Order: Bart, Homer, Flamix, Cody
    L6 C1 Battle Order: Lisa, Bart, Homer, Flamix
    L7 C1 Battle Order: Marge, Lisa, Bart, Homer

    Nelson's Destruction Missions: The Player must defeat 3 Characters from their respective Levels in 3 battles. (And by that, I mean 3 characters that are a part of the level in the OG Game.)

    Ralph's Destruction Missions: The Player must defeat 2 tough opponents in 3 Minutes and 50 Seconds.



    And that's how the Destruction Missions would go! What do you think of them, and will you do them for me? Anyways, I really enjoyed the 2.5.0 Version of this Game! I hope to see how Level 6 goes! Oh, and I made updated sprites for the these since they'll both be in Homer and Bart's Secondary Missions!


    Alright See you in the Level 6 update! Until then, this is your Wolfie Boy heading to Mr. Burns' Casino!
  • WolfieCody550 voted on ImmortalFlamixGod's reply to: Raid Boss Mod {Level 5 Available} NEW VERSION V.2.50!
    NEW VERSION 2.5.0!
    • Level 5 released.
    • Knight Boat (Increase Set Hit Points!).
    • Credit Added (Properly)
    • New Additional Characters
    • Some New Sprites Added!

    Download link to Raid boss Mod!

    Have a nice spirit!
  • WolfieCody550 replied to Unexpected Mod Launch Issue!
    Hi there, your issue appears to have been caused by a corrupted "CustomFiles.ini" file. I have fixed the file for you (download) and I have also spotted a mistake in your Meta.ini file, where you have "Compilable=1". You might want to change that to the following:
    [Compile]
    Decompilable=1 ;or 0 if you do not want your mod to be decompilable.
    
    Hope this helps!


    Oh, it's finally work, thank you so much :D

    Awesome! The Raid Battles fortunately continues!
  • WolfieCody550 voted on ImmortalFlamixGod's reply to: Unexpected Mod Launch Issue!
    Hi there, your issue appears to have been caused by a corrupted "CustomFiles.ini" file. I have fixed the file for you (download) and I have also spotted a mistake in your Meta.ini file, where you have "Compilable=1". You might want to change that to the following:
    [Compile]
    Decompilable=1 ;or 0 if you do not want your mod to be decompilable.
    
    Hope this helps!


    Oh, it's finally work, thank you so much :D