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Donut Mod 3 Banner
Donut Mod 3 Created by Donut Team Last played on October 17th, 2021
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Donut Mod 4 Created by Donut Team Last played on October 17th, 2021
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The Simpsons Hit & Run Plus Created by MarioGaming64 Last played on October 16th, 2021
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Road Rage Returns Created by Donut Team Last played on October 1st, 2021
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Metal Arms In Springfield Created by Surreal Bot Last played on October 1st, 2021
  • XiameseCat replied to The Music's Files's Names
    Since I received word from Loren that the issue with Spoiler tags was sorted due to a smaller oversight in the website's CSS code (which hopefully might be mentioned in the Tuesday Topics thread for this week!), I went ahead and added a spoiler tag. Mainly because I originally intended to add it when re-formatting your original post and it seems like that's something you initially wanted? If you'd rather not have it, I understand and the spoiler tag can easily be removed!

    I also made one other small edit in that banjo's listing incorrectly stated that the track is used in Ketchup Logic. The last mission to make use of that track is actually L4M2 (Redneck Roundup). I'm not sure if it was an issue with my original custom soundtrack tagging or not, but I figured for accuracy sake I'd go ahead and edit it.

    Many thanks for taking the time to compile this! Like the regional list Addy made a while back, I feel this will be very useful for those who want a quick reference.

    Keep up the spoiler list and thanks for the correction of the *banjo* part.
  • XiameseCat voted on Kenny Giles's reply to: The Music's Files's Names
    Since I received word from Loren that the issue with Spoiler tags was sorted due to a smaller oversight in the website's CSS code (which hopefully might be mentioned in the Tuesday Topics thread for this week!), I went ahead and added a spoiler tag. Mainly because I originally intended to add it when re-formatting your original post and it seems like that's something you initially wanted? If you'd rather not have it, I understand and the spoiler tag can easily be removed!

    I also made one other small edit in that banjo's listing incorrectly stated that the track is used in Ketchup Logic. The last mission to make use of that track is actually L4M2 (Redneck Roundup). I'm not sure if it was an issue with my original custom soundtrack tagging or not, but I figured for accuracy sake I'd go ahead and edit it.

    Many thanks for taking the time to compile this! Like the regional list Addy made a while back, I feel this will be very useful for those who want a quick reference.
  • XiameseCat replied to Game Boy Style Family Sedan (v1.2) Now with more Homer!
    Nice!
  • XiameseCat replied to A Idea for Donut Mod 4
    Thanks for dropping the idea here on the forums!

    We haven't entirely ruled out the possibility of reusing previous maps from the past Levels. Not only would it assist in speeding up development (which is obviously taking a while and is on standby at the time writing), but there's also some merit in having the ability to re-explore previous areas with some fresh ideas added...Such as said mansion! Obviously, it's not something that could be re-explored with the new Level 4 for fairly obvious reasons, but adding it back to Level 1? That's an interesting idea, especially since most of the mansion is already finished and simply blocked off from the player in the vanilla game.

    I believe I can speak for the team and say we're decently satisfied with the current mission structure of Level 1, so I'm not quite sure if any missions would be adjusted to fit the inclusion of the mansion in any meaningful way. Perhaps L1M7, but I think the current route where you drop off Burns flows well. I suppose it would then be left towards designing it to host some extra collectibles? I could see a Collector Card being pushed back into there or a Wasp Camera.

    I did speak with Loren in private a little while back and there were some plans of re-organizing the mod's internal structure to handle the new regions a wee bit differently from how we currently handle them so the mod's file size is ever so slightly less bloated, so perhaps Level 1's locations could be re-examined there? Off of the top of my head, I'd really like to adjust the Giant Toilet path to have a couple of more visual indicators that the player can access it, as I've seen some struggle knowing that area is open.

    If you have any further ideas on how to expand Burns' Mansion for Level 1, I'd love to hear them! Thanks for the feedback.

    I Think you guys should change one of the cards(like the Homer's Night Out one) to a Mr.Burns's centered card, In my opinion i think you guys should take the Box(THE BOX! THE BOX!) from Homer goes to college, and i think you guys should put some of the rooms that burns shows to homer in "Last Exit to Springfield" like the monkey room, the bottomless pit and the biggest tv in the world. also is the white and black floor inside the mansion is a error or a reference to something? also i have a idea for level 2! instead of helping dr. nick to get a blender it should be marge!(or any other housewife in Springfield). Thanks for hearing me!
  • XiameseCat voted on Imp's topic: Game Boy Style Family Sedan (v1.2) Now with more Homer!
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  • XiameseCat voted on Kenny Giles's reply to: A Idea for Donut Mod 4
    Thanks for dropping the idea here on the forums!

    We haven't entirely ruled out the possibility of reusing previous maps from the past Levels. Not only would it assist in speeding up development (which is obviously taking a while and is on standby at the time writing), but there's also some merit in having the ability to re-explore previous areas with some fresh ideas added...Such as said mansion! Obviously, it's not something that could be re-explored with the new Level 4 for fairly obvious reasons, but adding it back to Level 1? That's an interesting idea, especially since most of the mansion is already finished and simply blocked off from the player in the vanilla game.

    I believe I can speak for the team and say we're decently satisfied with the current mission structure of Level 1, so I'm not quite sure if any missions would be adjusted to fit the inclusion of the mansion in any meaningful way. Perhaps L1M7, but I think the current route where you drop off Burns flows well. I suppose it would then be left towards designing it to host some extra collectibles? I could see a Collector Card being pushed back into there or a Wasp Camera.

    I did speak with Loren in private a little while back and there were some plans of re-organizing the mod's internal structure to handle the new regions a wee bit differently from how we currently handle them so the mod's file size is ever so slightly less bloated, so perhaps Level 1's locations could be re-examined there? Off of the top of my head, I'd really like to adjust the Giant Toilet path to have a couple of more visual indicators that the player can access it, as I've seen some struggle knowing that area is open.

    If you have any further ideas on how to expand Burns' Mansion for Level 1, I'd love to hear them! Thanks for the feedback.
  • XiameseCat made a new topic
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    A Idea for Donut Mod 4
    XiameseCat made this topic 1 year ago
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  • XiameseCat replied to The Music's Files's Names
    Nice to have these in a list, though I think editing the formatting for readability would help make the list more usable.

    If need be, I can edit the post to help! The bullet point formatting option I think would be best.

    Please edit it, i tryed to put the list inside a spoiler but it did not work.


    Went ahead and did that! You didn't do anything wrong - spoilers oddly appear to be broken at the moment, which means the instructions I gave to another user in a previous thread wouldn't have worked either and I didn't even bother trying the 'Preview' functionality...My bad!

    Until then, this hopefully makes things a bit more easily readable. I see my old fan made track titles are used as well, but those had a couple of areas where each track are used missing. I added them back in real quick. This list might be useful for those who want to quickly search up where every mission track is used or to make extracting a particular track more convenient. Thank you!

    Thanks a lot!
  • XiameseCat replied to The Music's Files's Names
    Nice to have these in a list, though I think editing the formatting for readability would help make the list more usable.

    If need be, I can edit the post to help! The bullet point formatting option I think would be best.

    Please edit it, i tryed to put the list inside a spoiler but it did not work.
  • XiameseCat voted on Kenny Giles's reply to: The Music's Files's Names
    Nice to have these in a list, though I think editing the formatting for readability would help make the list more usable.

    If need be, I can edit the post to help! The bullet point formatting option I think would be best.