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she/her/hers
Active 7 hours ago
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Hiya! I'm Adelaide (Addy for short). SHAR is one of my favourite games and I've enjoyed learning to mod it over the years, not to mention the community and their mods!
Discord: Addy#2892

Just one favourite vehicle

Ol' reliable famil_v.
Flaming Pastry Commune Banner
Flaming Pastry Commune Created by Mochapoke Last played on August 29th, 2022
Luigi Raceway Banner
Luigi Raceway Created by The Hell Inspector Last played on June 17th, 2022
Ooze & Booze in Springfield Banner
Ooze & Booze in Springfield Created by mazexz Last played on April 5th, 2022
The Backrooms Banner
The Backrooms Created by mazexz Last played on April 5th, 2022
Road Rage Returns Banner
Road Rage Returns Created by Donut Team Last played on April 3rd, 2022
  • Addy replied to Simpsons Hit and Run won't turn on.
    Please enable the Bug Fixes hack (located on the Settings tab) and go into that hack's "Mod Settings" menu, and then make sure "Late Focus Freeze" is ticked.

  • Addy replied to Replacing an AI vehicle with a different one on a Street Race makes the Game crash.
    If you're interested, we have a Discord server that contains a channel solely dedicated to asking for help when modding the game. I'd recommend joining, if you'd like. Either there, or here, it'd be helpful to see your sr3i and sr3l MFK files. You could upload them to a file host service and share links (Discord will let you do this directly), or just copy the contents.
  • Addy replied to Replacing an AI vehicle with a different one on a Street Race makes the Game crash.
    You also need to load the vehicle in the sr2l.mfk file.
    LoadDisposableCar("art\cars\cBlbart.p3d","cBlbart","AI");
    
  • Addy made a new topic
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    No Vanilla Street Race Props
    Addy made this topic 2 months ago
    1 like
    268 views
    0 replies
  • Addy replied to Custom map files and saving data? How are Vending Machines and Crates "saved"?
    I'm not sure on the specifies, I recall hearing at one point that the game has hardcode that defines how many Buzz Cola Crates/Vending Machines in a region can be tracked in the save data, which probably ties in to the P3D data chunk names. I guess any additional props of that nature just don't count. Certain non-Buzz Cola props have flags in the save data too (such as the Lemonade Stand), and that's probably a similar thing but hardcoded a bit differently.
  • Addy voted on Montenstein's topic: The Ghost Sedan
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    The Ghost Sedan
    Montenstein made this topic 3 months ago
    4 likes
    372 views
    2 replies
  • Addy replied to Bart's Halloween Caper
    Hey Addy, dunno if you've encountered this, but every time I start to control the RC car the mod crashes no matter what. I'll update you if I can figure out what's going on.
    Sol Scorcher

    Uh-oh, that doesn't sound good. I myself haven't encountered it, and I haven't been reported this issue by anyone else. Nonetheless it bears investigating. Something that would help a lot with regards to that is if you could upload and link a crash dump here on the forum. Make sure "Save Crash Dump" is enabled in the launcher's settings and then repeat the steps that lead up to the crash. After it crashes, open "Documents\My Games\Lucas' Simpsons Hit & Run Mod Launcher\Crashes" and find the .DMP file with the most recent timestamp as it's filename. If you could upload that to a file hosting website and then share a link here, I can get the crash dump to Lucas, who can hopefully understand from it roughly what the issue is, and then I can go off of that. Thanks.
  • Addy replied to Bart's Halloween Caper
    Thanks, everyone! This is a follow-up post where I'll answer some questions (answers in spoiler blocks, click to open) and provide some more information.

    Btw, which is the original voice before the Ferrari – Black stops the car on Mission 6?
    ImmortalFlamixGod
    Spoiler
    Those voices are pre-existing sound clips from The Simpsons Game, just at a higher pitch.

    Why I can't enter any vehicles during mission 2 and 4?
    AlfredoAndFriends
    Spoiler
    Those missions (well, all of Mission 4 and part of Mission 2) are designed and intended to be played without driving a vehicle.

    One thing I didn't understand was what am I supposed to "avoid" during the part where Bart had to collect the cola crate? I just kept failing the mission as I walked over to collect it.
    Sol Scorcher
    Spoiler
    The idea in that stage is that you avoid getting too close to the Kwik-E-Mart (the fail trigger covers the glassy area and extends to the parking spaces in front of it, and the idea is that you could get caught taking the cola by Apu, since the truck was delivering it there), but on reflection I can see that it would've been better to clarify in the mod somehow what "detection" meant. I'll make sure I do that.

    I've become aware of a couple of things I'd like to improve/fix up (for example, the cola crate stage being a bit vague, and card quotes still showing), so soon enough I'll update the mod to improve these things and more. It'll be a soft update, though, so I won't bump the thread.
  • Addy made a new topic
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    Bart's Halloween Caper
    Addy made this topic 3 months ago
    5 likes
    558 views
    9 replies
  • Addy voted on mazexz's topic: Homer - Chad
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    Homer - Chad
    mazexz made this topic 9 months ago
    6 likes
    862 views
    5 replies