Today is the 2 year anniversary of Cops: in Springfield's release (oh god it's been 2 years already). So, to celebrate(?), here's another update! While nowhere near as big as the last update, there's still quite a lot of notable improvements in this one.
Changelog:
General
Made the mod decompilable (at last- I'd been meaning to do this since before 1.1 came out).
Updated some names in the mod's description and in the credits.
Updated the scrapbook image for "Wiggum - PI" to match the model in-game.
Updated the design of the medals.
Reverted most of the upscaled "HD" HUD elements back to their original sprites.
This was a bit of a tough decision to make, but I decided to do this as I felt a number of the HD sprites were pretty poorly made, and they stuck out quite a lot against the rest of the low-res HUD elements. Sometime soon (hopefully) I want to completely overhaul the UI and create high-res versions of all HUD elements, but until that's done I think it would be better to stick with the low-res sprites for consistency.
On the plus side, it means those HUD elements no longer look like crap when playing the game at low resolutions.
Increased the jump height of the custom vents in the LBSC region.
Converted dialogue that was still stored in RSD format to OGG.
Replaced the 'Disable Copyrighted Music' setting with a new 'Disable External Music' setting.
This new setting removes the custom music taken from other Simpsons games, allowing you to play with just the Hit & Run soundtrack.
The copyrighted music has been removed from the mod entirely, since I felt it was unnecessary and didn't really fit with the rest of the soundtrack.
Made some improvements to Duff Defenders:
Redesigned the health bar of the Duff Truck.
You can now see the health bar of the vehicle you're destroying in the first wave.
The game now explicitly tells you how much you earned at the end of your shift.
Tweaked some of Moe's dialogue.
L1M2
Fixed the Death Trigger not properly covering the mobsters (I believe it was still using death triggers from an earlier version of the mission).
L1M5
Moved the carstart position so that the camera doesn't glitch out when you get into your vehicle.
Made it so that the player is locked into place for the 'wait for Fat Tony' stage.
L1M6
Added a custom damage effect when ramming into Homer's car.
Fixed the game randomly placing Wiggum in the wrong position after the conversation with Homer.
Street Race 2
Added new music for this mission (this was actually meant to be added in the original release, but I never got around to it).
Bonus Mission
Fixed the WWII Jeep using the wrong shadow parameters.