Profile image
Active 1 hour ago
Unsubscribe
Forum Activity Play History Mods (5) Badges (8)
"The highest purpose of art is to inspire. What else can you do? What else can you do for anyone but inspire them?" - Bob Dylan
  • Thomas Donofri replied to Can I have my play history erased? And badges too?
    @Ashleygamer While I respect your opinion, personally I like the badge system. Some of the badges you can’t get because they were from time-exclusive events. They are simply collectibles. Maybe a search for the definition of collectible or trinket might help. Others might have more or less for a variety of reasons. I have a bunch, but I’ve been in this community since 2015.
  • Thomas Donofri voted on MAFFY's reply to: Can I have my play history erased? And badges too?
    They probably could do that somehow. But to me, the option to remove your play history and badges sounds quite pointless. I don't get why you want it removed so badly. If you de-authenticated your account in the mod launcher its not going to add them any more anyway so why not just leave things as they are?

    The other thing you mentioned about having your profile clean makes little sense when its rare that people check each others profiles regularly. The whole purpose of the history feature is to advertise mods to others by showing how often its being played. The badge thing I agree with to a certain extent as there is no reward system for earning them, but the fact that not all of them are collectable isn't a big deal to me.
  • Thomas Donofri voted on Morgan Vain's reply to: The Simpsons Hit & Run - Mod Jam #2 - Tropical Getaway [ANNOUNCED RESULTS]
    Congratulations to winners! Really enjoyed playing through mod jam submissions (as well as making my own one) and results are pretty much the same as I predicted after playing the mods.
    but
    "ruined by low poly map" sounded pretty rude :(
    And I really didn't expect other "non shar-ish, not fun" comments either. Did not expect this from trying to make a unique original map without recycling 20yr old SHAR assets.
    I'm not saying I disagree with the final judgment, but I wish you had not have tried to put me down like that. I only entered the contest because me and my friends had fun making the mod, not to compete for prize and be compared to my previous mod.

    I'm sorry, for sounding rude, did not mean to do that, but just pointed out what placed you in 4th. The map itself is amazing, but as I mentioned, the textures were not very pleasing. And I did ask some people from within and outside the DonutTeam Community to play through the mods, and most opinions said the same, comparing to other submissions. But as long as you had fun, I think that's the important part.
  • Thomas Donofri voted on Weasel on a Stick's reply to: The Simpsons Hit & Run - Mod Jam #2 - Tropical Getaway [ANNOUNCED RESULTS]
    Congratulations to winners! Really enjoyed playing through mod jam submissions (as well as making my own one) and results are pretty much the same as I predicted after playing the mods.
    but
    "ruined by low poly map" sounded pretty rude :(
    And I really didn't expect other "non shar-ish, not fun" comments either. Did not expect this from trying to make a unique original map without recycling 20yr old SHAR assets.
    I'm not saying I disagree with the final judgment, but I wish you had not have tried to put me down like that. I only entered the contest because me and my friends had fun making the mod, not to compete for prize and be compared to my previous mod.
  • Thomas Donofri replied to why gordon cmb was eliminated from donut team
    For the record Gordon chose to leave because of personal differences he had with the DT staff. That’s as far as the discussion should go out of respect for everyone involved.
  • Thomas Donofri voted on Nut's topic: why gordon cmb was eliminated from donut team
    Support Locked
    Profile Image
    -1 karma
    96 views
    3 replies
  • Thomas Donofri voted on Sparrow's reply to: Tuesday Topics #4: Welcoming @Sparrow to Donut Team & Open Applications for Moderation Staff Positions
    I'm looking forward to being on the team! Here's to modding
  • Thomas Donofri voted on HaunterInTheDark's reply to: A Long Long Night - 1.02 Update
    fucken did it
    For anyone reading this who hasn't played this mod yet, play it. It's an absolute blast to play, it's challenging, but not unfair (except for how extremely brutal the races can be, but that can be beaten by learning). 10/10 mod.

  • Thomas Donofri voted on HaunterInTheDark's reply to: A Long Long Night - 1.02 Update
    Hint for the card at the expressway
    You need to complete story missions before you can gain access to the areas required to get that card. You won't be able to access those areas if you used Mission Select to warp to an earlier mission before the barricades were removed.
    Gags
    Gags were mostly untouched from the vanilla game. You can find walkthroughs about Level 5's gags which will help you find the one(s) you're missing in this mod.

    Thanks for the help man! Also, while I'm posting, you and Thomas and anyone else that did work on this did an amazing job on the mod, great work!
  • Thomas Donofri replied to A Long Long Night - 1.02 Update
    Edit: 1.02 is live!

    Changelog 1.02

    • The navigation system is now light blue.
    • Fixed the driver and passenger joints for the Police Cruiser.
    • Moved Moe so he isn't completely blocking the path between the counter and the pool table.
    • Fixed the coin reward message overlapping the radar when completing a Street Race with the inferior 4:3 HUD arrangement.
    • Changed the mouse cursor image.
    • Mission 2: Increased the time limit to get through the cops.
    • Mission 3: The race is now a little bit harder on Normal.
    • Mission 6: Fixed a bug introduced in 1.01 where Homer would not properly appear in the intro.
    • Mission 6: Fixed Homer appearing in the wrong Police Cruiser if the player is using it before they start the mission.
    • Street Race 1: Fixed a bug introduced in 1.01 where starting this race crashes the game.

    Howdy everybody! We are aware of a crash in Street Race 1: Time Trial in version 1.01.

    I will post an update when a fix goes live! Thank you for your patience.

    - Thomas