Profile image
maz
he/him/they/them
Active 13 hours ago
Unsubscribe
Forum Activity Play History Mods (12) Badges (13)

Member of Pastry Commune and Donut Team

Great people!

My favorite mod on the site is Slender: The Eight Pages mod

Super damn creative.

My favorite mod on the site that I made is Dynamic Tuning

Will occasionally update it because it's such a cool project!

And I love the Hearse

I hide it through some of my mods as a secret so watch out for those!
Pickle Mod Banner
Pickle Mod Created by JoshuaL2153 Last played on May 9th, 2022
Dog Days Banner
Dog Days Created by maz Last played on May 3rd, 2022
Ice Cap Banner
Ice Cap Created by Weasel on a Stick Last played on May 3rd, 2022
Housewife Duties Banner
Housewife Duties Created by Sparrow Last played on May 2nd, 2022
Maggie's Hot Dog Dream Banner
Maggie's Hot Dog Dream Created by Weasel on a Stick Last played on May 2nd, 2022
  • maz voted on Tappie's topic: Looney Tunes: Vehicular Velocity (Announcement)
    Profile Image
    4 likes
    58 views
    1 reply
  • maz voted on Josh / Proddy's reply to: Mod Bakery Read-Only Alpha: Feedback & Suggestions
    Just speaking for myself, not the team, but here goes:
    I hope this ModBakery won't be overwhelming/confusing for new SHAR modders and that it won't make forums obselete.
    I don't see it making the forums obsolete, the majority of the system is going to be the same, just linked to ModBakery instead of MEGA or Dropbox.

    • Will we be able to filter out unreleased mods?
    That makes sense to me, don't see why not.

    • Will we be able to sort releases by release/update date?
    There is already a Last Updated sort option.

    • Can "release type" and "category" filters be merged since release types are already in the categories dropdown?
    It makes sense to add an "All X" option under each category and remove the type option.

    • Will we be able to edit pages for our own mods/tools that were migrated by DT
    At the moment, this is a read-only version, and everything was added manually. You will be able to update your own releases in the future, but for now feel free to DM me (and potentially other staff) on Discord (Proddy#7272) and I'll take a look.

    • Will we be able to create "releases" marked as "coming soon"?
    I don't know on this one, I personally feel a "coming soon" would be better as just a forum post, but there are already some "coming soon" items on the read-only site, so I imagine they're supported.

    • Will we be able to change the background of the ModBakery page? Maybe have shuffle options or static screenshots/flat colors
    I imagine themes, which would cover this, would be something further down the pipeline. Is the purpose behind this that the random images are annoying/distracting?

    • Will we get "<" , "<<", ">" and ">>" (previous, first, next and last pages) buttons for navigating bakery pages?
    I actually brought this up just after release, and it's something already in the pipeline.

    • Will that one other Mod Jam #2 submission get added to the ModBakery category?
    I'm probably just out of the loop, but I don't know which mod this is. DM me if you want and I'll take a look.

    • Will other Mod Jams/Contests get added as categories on the bakery?
    The aim, to my understanding, is for all mods to be on the bakery, so I guess yes.

    • Will that new navigation bar transition to donutteam, forum.donutteam and docs.donutteam for consistency?
    The global nav bar is intended to be just that, global. Meaning that all sites will have easy access to all other sites under the Donut Team banner. This is just the first site to have it implemented live.

    • Will we be able to search ONLY through mod bakery or will it always just redirect to forum search?
    I assume this is related to the global nav search, it is my understanding that will search any or all of Forum, Docs and the Bakery.

    • Will ModBakery get its own favicon? (Maybe dt docs too?)
    No idea ¯\_(ツ)_/¯

    • Maybe my tweaked version of Lucas' XML blender add-on could be uploaded and put on the same page as Lucas' original add-on?
    I'm not sure if it would go on the same page, or if the official one will be updated, I'll raise it.

    • Are all user made mods/tools/add-ons gonna be put on ModBakery eventually? Apart from popular must-play mods I'm also particularly interested in essential tools and add-ons since those are often hard to find even if you know what you're looking for. Releases such as Tay's texture to p3dxml add-on, humble brag #2 Collision editor and Skeleton converter+Animation converter
    I don't know if they'll be added whilst it's still read-only, but in the future I expect they will be. Mod Bakery's aim is to be the central location for all mods, tools and resources for Donut Team's services.

    • Are there any plans on potentially integrating ModBakery and ModLauncher? Maybe add the ability to upload/download mods directly using the launcher? This question is the last one for a reason.
    For now, I don't think so. I've personally been thinking of being able to download mods directly through the launcher, but hadn't considered uploading. This is definitely something that needs further internal discussion before the bakery leaves read-only.

    I would like to re-iterate that these are all my own viewpoints, I didn't confer with the team before replying, so don't take it as gospel.

    Thanks,
    Josh
  • maz voted on Donut Team's topic: Tuesday Topics #38: Mod Bakery Read-Only Alpha
    Profile Image
    5 likes
    51 views
    0 replies
  • maz voted on Donut Team's topic: Mod Bakery Read-Only Alpha: Feedback & Suggestions
  • maz replied to Breaking Bad
  • maz voted on Chip's topic: Breaking Bad
    Profile Image
    Breaking Bad
    Chip made this topic 4 days ago
    2 likes
    167 views
    2 replies
  • maz replied to Unexpected Mod Launch Issue!
    Hi there, your issue appears to have been caused by a corrupted "CustomFiles.ini" file. I have fixed the file for you (download) and I have also spotted a mistake in your Meta.ini file, where you have "Compilable=1". You might want to change that to the following:
    [Compile]
    Decompilable=1 ;or 0 if you do not want your mod to be decompilable.
    
    Hope this helps!
  • maz replied to Unexpected Mod Launch Issue!
    Hi there, could you provide me your ini files?
  • maz replied to Hello, chat here
    Hello there, welcome to our forums! If you would like to have a chat, you could use our Discord server (which I see you joined), it is way more recommended than using the forums because you can reach out to people quicker.
    We usually use the forums to post mods or other matters such as bugs related to the launcher.
    I hope you enjoy your stay here and have a great day! :)
  • maz replied to SHAR MP With Mods
    Most mods should work in multiplayer, although without their missions.