2.0 Update: Added CAM animation type support mainly used for main menu camera and mission warp cameras. It creates/reads all necessary camera animations such as FOV, near/far clipping and TRAN/LOOK/UP positions. (Since all camera animations I've found are pre-baked the cam import doesn't take "interpolate" option into account)
Import operator automatically detects if you're trying to import a camera animation. It also has a checkbox that "automatically" generates camset camera markers. (Courtesy of DT Docs)
Export operator also has new options for working with CAM animations
Note: This update had limited R&D and I'm still not sure how SHAR calculates camera positioning based on TRAN/LOOK/UP. (and if it's even possible to replicate in blender) And as such I can't guarantee 1:1 conversion between blender and SHAR