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Boxing Day Banner
Boxing Day Created by Duffhause Last played on December 27th, 2020
Crazy Taxi Banner
Crazy Taxi Created by Duffhause Last played on November 25th, 2020
Mischievous Night Banner
Mischievous Night Created by Will Last played on November 17th, 2020
Cards Against Lucas Banner
Cards Against Lucas Created by Donut Team Last played on March 27th, 2020
  • Will replied to A Long Long Night - 1.02 Update
    Congratulations on the release Thomas, look forward to playing it this weekend.
  • Will voted on Jay_mate's reply to: Futurama: Hit & Run - STATUS UPDATE #01 OUT
    Bumping the thread.

    New status update on page 1
  • Will voted on Jay_mate's reply to: Futurama: Hit & Run - STATUS UPDATE #01 OUT
    Hi! I'm Tucker Mayo and I want to voice act for you!

    Why me? well firstly, how dare you to question me, and secondly: Why not?

    I was raised by the one true great simp: Matt Groening. Well, not RAISED per se, but raised like how an absent father might raise their child. And unfortunately, due to that man's THICC genius, I am the way I am today. Naturally, I grew up with SNL's greatest hits from the 80's/90's and early to mid-2000's SNL cast members and skits every Saturday night. And you would never guess who I loved the absolute most. Chris Farley. BUT tied with him in first, in some sort of hilarious three-legged race that I can legally only imagine, is Phil Hartman. He was my first big big BIG inspiration when it came to character acting/ Voice acting. His actions in character just made so much sense and he was a creative force to be reckoned with. Imagine the films he could have written. Ugh, my southern bell heart is all a flutter now.

    Anywho! I can do solid impressions of not only Simpsons characters but a good handful of Futurama characters. Anywhere from Barbados Slim to Scruffy, the janitor and can pick up bit characters easily enough! I love voice acting and want to do this! I'm just a bender looking for love! So shut up and take my... voice.... money? Even zoidberg would do it...

    With Love and Respect, Tucker Erickson Mayo


    You've peaked my interest.
    Contact me through discord (jay_mate #8495)
  • Will voted on Da MAYO man/other's reply to: Futurama: Hit & Run - STATUS UPDATE #01 OUT
    Hi! I'm Tucker Mayo and I want to voice act for you!

    Why me? well firstly, how dare you to question me, and secondly: Why not?

    I was raised by the one true great simp: Matt Groening. Well, not RAISED per se, but raised like how an absent father might raise their child. And unfortunately, due to that man's THICC genius, I am the way I am today. Naturally, I grew up with SNL's greatest hits from the 80's/90's and early to mid-2000's SNL cast members and skits every Saturday night. And you would never guess who I loved the absolute most. Chris Farley. BUT tied with him in first, in some sort of hilarious three-legged race that I can legally only imagine, is Phil Hartman. He was my first big big BIG inspiration when it came to character acting/ Voice acting. His actions in character just made so much sense and he was a creative force to be reckoned with. Imagine the films he could have written. Ugh, my southern bell heart is all a flutter now.

    Anywho! I can do solid impressions of not only Simpsons characters but a good handful of Futurama characters. Anywhere from Barbados Slim to Scruffy, the janitor and can pick up bit characters easily enough! I love voice acting and want to do this! I'm just a bender looking for love! So shut up and take my... voice.... money? Even zoidberg would do it...

    With Love and Respect, Tucker Erickson Mayo
  • Will voted on Addy's topic: Marage Edition
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    Marage Edition
    Addy made this topic 1 year ago
    9 likes
    794 views
    4 replies
  • Will voted on Jay_mate's reply to: Futurama: Hit & Run - STATUS UPDATE #01 OUT
    Bumping this due to an update.
  • Will voted on Duffhause's topic: Boxing Day
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    Boxing Day
    Duffhause made this topic 1 year ago
    13 likes
    1k views
    4 replies
  • Will voted on BarrioMan's reply to: How to walk more slowly?
    You can play the game with these controllers on PC
  • Will replied to How to walk more slowly?
    Not possible with a keyboard without programming in another key to alter your walking speed, even then that's not very useful and doesn't cover the same range that an analog stick does.
  • Will replied to Adding More Voicelines
    Hi Durtvan, in order to do this you need to extract the dialog.spt from the scripts.rcf in the Hit & Run directory. Then go to your mod folder into customfiles, create a folder called sound and then a folder called scripts inside it. Place the dialog.spt there. If you don't know how to set up a mod there are plenty tutorials here to help you out on that.

    Okay, so you now have the script which contains all the definitions for the games dialog files. that's good. Now for the actual sound files you want in the game you should go back to CustomFiles folder and create a new folder called Willie, inside there create an RSD file using Lucas' RSD Convertor. There are some requirements for dialog. It must be mono, not stereo, and 24000hz, though with new hacks and implementations higher sample rates are supported but that's a little more complicated. Now for naming these files there's some important things you have to take into account. The naming system for dialog and sound in general in this game relies on a strict format, look at the entries in the dialog.spt and you'll see what I mean.

    An example of this naming convention would be W_Idlereply_wil_mother, i'll break this down into pieces for you. W means walking, Idlereply is when you talk to ambient NPCs within the game world, for instance Willie in level 4, you can walk up to him and have a casual chat. This is the conversation type, Wil is the character code of who is talking, without this it wont work, lastly mother is the conversation topic. You can look at other sound in the SPT script to see how they're named.

    Once you've created your dialog RSD files, it's time to open up your dialog.spt again and add it to the entries. Let's say in your case you made an idlereply line for willie, and the topic in the filename is sandwich, you'd add this entry to the script.

    create daSoundResourceData named W_Idlereply_Wil_sandwich
    {
        AddFilename ( "Willie/W_Idlereply_Wil_sandwich.rsd" 1.000000 )
        SetStreaming ( true )
    }
    

    If you start the game and try to talk to him many times, you'll hear it. This is just one type of dialog, there's various others, the second and first parameter in the naming scheme is what determines this.