Forum Mod Bakery Docs
Running into assertion errors in the Phonebooth when adding too many vehicles
BOOST15673 replied to their own topic 10 months ago
I realize there is a limit of 60 car health values to the save file. This error is happening as soon as I add the 61st car, which is expected. Using the Custom Shop Support hack should circumvent this I assume, however, I am struggling to get this to work. I can add the vehicles to a Phonebooth, but
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Horror Roller
Just Danny replied to unclekrusty's topic 10 months ago
A spooky paintjob for the Honor Roller. The original idea was to recreate the secret Halloween vehicle from The Simpsons Road Rage (hence the orange colour scheme), but the way the Honor Roller's textures are mapped in Hit & Run make it impossible. Plus, I felt I should give it some original flair.
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I can't link my DonutTeam account to Lucas Mod Launcher
EliasDR made this topic 10 months ago
Hello, i have this problem. When i try to link my account to the Launcher, it shows me this error
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Controller Button Icons Mod
yaboyflurry replied to Colou's topic 10 months ago
One annoying thing about playing SHAR on PC is that the buttons are always still labelled as 'Enter' and 'ESC', etc. This mod remedies that! It adds controller icons for PS2, Xbox and Gamecube, as well as custom-made icons for the Xbox 360 and Wii U/Switch. Screenshots: Important Notes: This is desi
21 likes
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Allow R/C Buggy Bumper Cam
Addy made this topic 10 months ago
Allows using the Bumper Cam view whilst driving the R/C Buggy (dune_v) vehicle, normally not possible. Requires at least version 1.24 of the mod launcher. Is compatible with the Demo game release. Is decompilable. History 1.0 (21st May 2023) Initial release. DOWNLOAD
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Looney Tunes: Vehicular Velocity (Announcement)
Tappie replied to their own topic 11 months ago
Warning: The Following screenshots are very early in development and heavily work in progress, pretty much everything has the possibility to change. Looney Tunes: Vehicular Velocity is a campaign mod that's basically what you'd expect, pure chaos that still applies to Hit & Run's many restrictions.
12 likes
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Lucas' RCF Builder Issues
onizuka replied to Spads's topic 11 months ago
Hi! I'm trying to port a mod from pc to the ps2 version. I'm using the RCF Builder to update the files in ART.RCF, But the tool simply doesn't work. I open the EXE and immediately, boom: "No inputs specified. Press any key to continue . . .". And then it closes... does anyone know how to fix this? o
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Tuesday Topics #67: Website Updates & Opening Character Commissions
Loren made this topic 11 months ago
Hey everyone, this is Loren from Donut Team and welcome to another Tuesday Topics. This week, I'd like to discuss our recent website maintenance and Borb would like to discuss a new way you can support our team and our web services via Character Commissions! You can read the blog post here but that'
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I am unable to edit either a custom car hitbox or a vanilla game hitbox in Blender.
kRoLLiK replied to oxide117's topic 11 months ago
Hello,I'm running into a bit of a problem where I can't import a car's hitbox(whether it's the hitbox of a custom car or a vanilla game car's hitbox)into Blender. Using Weasel's hitbox editing plugin gives me a"No collision chunks found!"error when I try importing it,and using Lucas' XML plugin simp
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No Jumpzones
Addy made this topic 11 months ago
Disables "jumpzones" - triggers usually placed on shortcut ramps in order to provide vehicles with a temporary speed boost. This works by using the Custom Trigger Actions hack to prevent the Trigger Volumes contained within any Locator Type 0 of Event 48 from functioning, so it is most likely compat
3 likes
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Really LONGhorn
kRoLLiK replied to their own topic 11 months ago
Now the Longhorn car fully corresponds to its name! Download Use this car model in your mods if you want to. No credits needed
6 likes
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5 replies
Lucas' Pure3D Editor Model XML Format Blender Add-on but I tweaked it to work with blender 2.9+ (now also supports 3.2.2+)
Clifforus replied to Weasel on a Stick's topic 11 months ago
I made some tweaks to Lucas' XML blender add-on so it would work properly on newer versions of blender. I didn't post about it on forums waiting for the tool to be officially updated. But now it's been more than 2 weeks so I decided to upload tweaked add-on here. >>> Download Add-on <<<
4 likes
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The Backrooms
StrawberryLemonade replied to mazexz's topic 11 months ago
How will Bart Simpson escape the backrooms? How did he get there? Is there anybody else in there? It's up to you to find Bart's escape! Download
4 likes
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7 replies
Treehouse of Horror XIII (Mod Request)
StrawberryLemonade replied to DonutMunch's topic 11 months ago
Hi everybody! last night I was playing The Simpsons Hit and Run and something gave me a funny little idea for a mod, when somehow this happen in my game. my idea is to have what character you play as to be homer, every NPC to be homer, like the civilians walking around are homer, you get the idea, e
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Moedown - A SHAR Taskmaster Submission
AlfredoAndFriends replied to Clifforus's topic 11 months ago
What is SHAR Taskmaster? SHAR Taskmaster is very much like regular Taskmaster. It is a gameshow where each week, five contestants are given a task and their attempts are judged by the Taskmaster. For week 5 of this year's SHAR Taskmaster, the task was as follows: "Write a new mission for SHAR as if
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1 replies