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Lucas' Simpsons Hit & Run Mod Launcher 1.18.1 and more are now available

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Community,

Today we're once again releasing several things:

Changelog for Lucas' Simpsons Hit & Run Mod Launcher 1.18.1

Launcher Window

Mods List
Made the mods list remember which page it was on when exiting the Launcher and re-opening it.

Hack: 3D Phone Booth Preview Support

  • Fixed an issue when not using "DarkenLockedCars" where all cars in the phone booth would appear dark after closing and opening it.
  • Fixed interference between the lights in the phone booth and the lights in the car shop.

Hack: Additional Script Functionality

New Features
  • Added a new "none" display mode for SetCondDisplay. This mode is usable on all ASF conditions.
  • Added a new "hitandrunlost" condition. This will fail the player if they lose the Hit & Run they have during the stage.
  • Added a new "SetStageVehicleNoDestroyedJumpOut" command. This prevents a driver from jumping out of a car should it explode.
  • Added a new "SetStageAllowMissionCancel" command. This prevents the player from restarting or cancelling the mission on the stage.
  • Made ASF commands that take a boolean as an argument accept "true" or "false" as well as 0 or 1 instead of accepting any integer and treating it as true if it's not 0.

Bug Fixes
  • Fixed an issue where calling SetStageCharacterModel on a stage that calls RESET_TO_HERE that is preceded by another stage that calls SetStageCharacterModel (with the same model and animation set) didn't work.
  • Fixed an issue where pressing enter to continue after restarting from a failed delayed condition in a reset-in-car mission with "Action/Get Out" bound to enter would cause you to exit your vehicle after the mission restarted.
  • Fixed an issue where "hitandrunlost" stages that also call SetStageHitAndRun(100); to trigger a hit and run would automatically complete if you entered the stage without already having a Hit & Run.

Hack: Debug Test

Miscellaneous Page
  • Added "No Go To Objective Camera Focus" .
  • Added "Allow Cancel Initial Walk".

Hack: Debug Text

Added a "lights" page.

Hack: Force Mission Select Level Reload

Moved from the Settings page to the Developer page.

Other Additions & Changes

Made it so hacks in the "Hacks" folder whose versions do not match that of the Launcher get sent to the Recycle Bin instead of showing an error message.

Changelog for SHAR MP 13

Now based on Lucas' Simpsons Hit & Run Mod Launcher 1.18.1.

Changelog for Lucas' RadMusic Script Builder 1.1.1

Added error handling when inputting invalid FLAC and Ogg Vorbis files.

Changelog for Lucas' Pure3D Editor 4.1.3

  • Added new Filter Modes to the Filter Mode dropdown on the Shader editor.
    • Nearest Neighbour, Mip Nearest Neighbour
    • Linear, Mip Nearest Neighbour
    • Linear, Mip Linear
  • Made it so Shaders with the Nearest Neighbor or Nearest Neighbour, Mip Nearest Neighbour filter modes display correctly in 3D views.
  • Updated the Value Editor to support the following chunk types:
    • Light
    • Light Position
    • Light Direction
    • Light Shadow
    • Old Scenegraph Light Group

Changelog for 3D Phone Booth Previews 1.0.1

Added an empty Old Scenegraph Branch inside the "root" Old Scenegraph Branch of art\frontend\scrooby\resource\pure3d\phonebg.p3d.


This is done to work around an issue in the game's code where the Old Scenegraph Light Group is duplicated if it's the first chunk in the Old Scenegraph Branch.

The lights were also made twice as bright to compensate for this fix.

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In case you missed it, check out the big 1.18 release from a few days ago here

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Happy modding,
Donut Team
Neat.
Dammit, I just finished downloading 1.18