3D Phone Booth Previews: Hearse Error

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Well, the mod works great for all except the Hearse, which has a weird pattern on its left (when looked at from its front) while being viewed in the Phone Booth. When the car is called, it appears as its suppose to be in the open world.
That's an error in vanilla SHAR. Either Radical had two separate Hearse models or its a random texture glitch that was overlooked. When you buy the Hearse from Gil in L7, its there.
That's actually an issue that the game developers made and not from that mod. If you buy the car from Gil with the mod turned off you will also see it. Funnily enough other people have only noticed this when that mod came out but its always been like that. The book burning van also has that issue except that you can't purchase it in the vanilla game so no one can see it anyway. The reason why it appears normal when you drive it is that the vehicles in the phone booth are different from the ones you actually drive around.

Edit: Dammit someone beat me to it.
i win
Yeah it doesn't look great, does it.

Both the Hearse's left side door and the wheels are in the same particular "Old Primitive Group" thus having the one same textured shader. You can't edit the door's artwork without changing the wheels' artwork. Even inside that, if you edit the part of the texture that isn't the wheel but the white circles with the green background, it will still change the wheels' artwork.

What could be possible though is importing it to Blender, then separate the left side door from the wheels. Only trouble there is fitting each textured shader proportionately to the left side door and (not with) the wheels.
Yeah it doesn't look great, does it.

Both the Hearse's left side door and the wheels are in the same particular "Old Primitive Group" thus having the one same textured shader. You can't edit the door's artwork without changing the wheels' artwork. Even inside that, if you edit the part of the texture that isn't the wheel but the white circles with the green background, it will still change the wheels' artwork.

What could be possible though is importing it to Blender, then separate the left side door from the wheels. Only trouble there is fitting each textured shader proportionately to the left side door and (not with) the wheels.

Or just convert the actual car's p3d to a "shop preview" p3d and placing that in "art\frontend\dynaload\cars", there's a function for that in the P3D Editor.