The True Level 7 Restoration Mod restores the cut areas of level 7 and adds minor additional content and tweaks.
This was achieved by carefully and painstakingly extracting data from level 4 .p3d files and merging them with level 7 .p3d files, a process which created an avalanche of technical issues. After countless hours every texture, model, animation, fence, path, and trigger needed for the cut areas was brought over and rigorously examined to ensure they looked and functioned as intended. Limits for hundreds of nodes were manually increased to fit the new geometry, a custom program was written to adjust the new area's baked lighting to match the rest of the level, and the entrance of the power plant needed modelling changes to fit level 7's nuclear waste barrel room into level 4's hallway. Here's the result:
Many other smaller tweaks were also made which are too numerous to list here. After every crash and visual issue was fixed I began working on adding additional content, such as having supplies and barricades appear at the Simpson's house once mission 1 is completed:
The paintings in the Stonecutters Tunnel were replaced with 'zombified' versions:
I also upscaled Bart's crop circle texture so it matches with the rest of the level geometry (this has also been applied to level 4):
Unfortunately I haven't had time to continue working on the mod as I've had to focus on other projects. I had plans to add more details to the new areas (e.g. pumpkins, gravestones, cobwebs, spiders, ghosts, etc.) and create custom models, textures, and gags to help differentiate it more from level 4, such as zombified power plant workers. I also wanted to alter the collectibles, races, and missions to make greater use of the new areas, particularly the last 3 missions as they get quite repetitive, and we have information on how they were originally intended to be made as well as some unused code:
Alien "Auto"topsy Part I Trivia
Alien "Auto"topsy Part II Trivia
MattJ155 browsing SHAR PR Asset Discs
Instead the blockade near the school and the door at the power plant will close off the new areas during certain races and missions to prevent the player from cheating. The only known issue is that the minimap and road arrows will sometimes point towards the new areas despite being blocked off, though altering the race/mission structure would fix this.
I didn't want my work to go to waste, so I decided to clean up the mod and release it here for the community to enjoy and continue working on. I have set the mod to be able to decompile, so you are free to modify it as you please. I give permission for others to release their own version of this mod, as long as they give credit and link back to here (or at least mention this mod's name).