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[Lucas' P3D 3.1.5] Buggy textures coordinates in export

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Hi, i am trying to export some parts of map levels into 3ds max, but when i import the obj file some areas looks black, and when i render it i can see the other pieces of maps without that dark look, but some models have messed up UVs.

Photo: gyazo.com/7519b6f6a04264af30691c8433269ea7

I am using LP3D Editor 3.1.5 because the other version exports obj in pieces instead of the whole thing.
This didn't happen to me with the P3D Editor 4, with Blender. Are the UVs messed up in the latest version for you? If not, this is probably just a bug that's been fixed now.