Gunkov Roofed '70 Sport Car
Yori_Ritsuko replied to Gunkov's topic 6 hours ago
I present to you a slightly edited Homer's '70s Sport Car (Barracuda), which more than completely replicates its appearance straight from the series! You can use it wherever and however you want, add it to your mods, but please indicate the authorship in the credits. Thanks! Link to download: https:
2 likes
350 views
2 replies
Homer's Collection
Jitz replied to their own topic 11 hours ago
Hey there! I'm JitzXD, also known as simply Jitz. I'm uploading a mod which was being in the makings for over 3 years! The first versions of the mod made early in development are lost, but no worries, I got your back! Gordon CMB a.k.a. the Original creator of "Homer's Collection" was inspired by me
1 like
163 views
4 replies
New Shaped Vanilla Mission Icons (Square, Rounded Square and Triangle Variants)
mazzy replied to SwiggityWiggy's topic 1 day ago
Have you ever wanted to use vanilla icons with different shapes? no? well heres these anyway. This download contains templates for triangle, square and rounded square variants of the original game's mission icons. EXAMPLE IMAGES:
1 like
151 views
1 replies
a whoooollle bunch of custom icons (taking sugestions!)
well that was fun, here's all the modable simpsons characters i can think of, tell me if i missed any...
15 likes
4K views
40 replies
Importing Particle Animations/Systems from SHAR to Blender
AuspiciousFrog replied to their own topic 3 days ago
Hello again! I'm wondering if anyone knows how to import various particle systems from the game into Blender, or at the very least where I can find textures for the particles so I can recreate them inside of Blender In this example I need the water coming from the fountain, as well as the little spl
0 likes
138 views
2 replies
how can i make characters texture's pop up in P3D Editor?
HomerDrNickFan8326 replied to their own topic 4 days ago
I know i made a topic like this a month ago, But i felt like i lost something to it. so i know how to use Keep Shared Resources Loaded For Previews In P3D Editor but thats not it, this is what im trying to do. if you know how to get texture's to there please comment.
0 likes
253 views
5 replies
Map Separating
AngryHomer2007 replied to their own topic 4 days ago
Hey Everyone! I would like to know how to separate maps, or cut them in half, add respawn points and invisible walls. If anyone knows, this would be a great help, thanks.
0 likes
133 views
2 replies
Fully Connected Map: Full Game Plus BETA
nkjellman replied to TheNachoman180's topic 5 days ago
Hey guys, this is my first mod so there's probably going to be issues. (if you don't count my YouTube videos from 15 years ago) I decided I wanted to make a Full Game+ experience on the connected map so that the whole game was playable start to finish. All 7 levels are playable, including bonus miss
19 likes
7K views
84 replies
More Door Types
mazzy made this topic 5 days ago
This mod features 4 new options for car doors: - Scissor (doors open by rotating at a 90 degree angle vertically rather than at a horizontal direction.) - Suicide (doors open with the hinges found towards the rear of the car rather than the front.) - Gullwing (doors open "from the roof" like the win
3 likes
176 views
0 replies
Improved Hidden Vehicles
HomerDrNickFan8326 replied to SwiggityWiggy's topic 6 days ago
This is my improved hidden vehicles pack. Every vehicle has something new added, changed or improved/fixed in some aspects, those changes and or new additions include: Every vehicle has some kind of moving trunk, passenger door and or hood physics joint now Every vehicle has it's own husk Every vehi
7 likes
219 views
1 replies
GameCube audio
AngryHomer1987 made this topic 1 week ago
I have recently been watching some GameCube play through’s of The Simpsons Hit and Run, and realised, the GameCube version of Halloween havoc (The Song that plays through the first mission of Level 7 and when you are just driving around Level 7) is missing the guitar riff at the start of the song. I
0 likes
140 views
0 replies
The Simpsons Hit & Run: Frank Grimes Mode
Xya replied to Hadley Steel's topic 1 week ago
Context Hi, Nathan here. I'm showing off my first mod, called The Simpsons Hit & Run: Frank Grimes Mode. Why is it called Frank Grimes Mode? Well, consider the original game "Homer Simpson Mode", with Frank Grimes Mode being considerably more difficult and not particularly rewarding, much like the l
16 likes
13K views
53 replies
The greatest Springfield in Simpsons Gaming
Xya replied to their own topic 1 week ago
Despite The Simpsons Road Rage being quite a simplistic game, I do enjoy the level of detail within each District. The themed layouts, from the flat plains of Evergreen Terrace to rolling heights of the Springfield Mountains. I know we have Road Rage Returns to try and bring new life to this meticul
0 likes
249 views
2 replies
Importing SHAR maps into Blender with correct lighting.
AuspiciousFrog replied to their own topic 1 week ago
Hey all, I'm trying to import level 2 into Blender, I've got everything in and textured, I just can't seem to figure out a way to get (what I can only describe as) the ambient occlusion (shader?) inside of Blender so the map doesn't look as flat. Please see my examples below. Any help would be appre
0 likes
191 views
2 replies
First person camera in car hack
RealGranfill replied to kRoLLiK's topic 2 weeks ago
Look at SHaR world from eyes of a car driver. It's like you're driving a car) This hack implements first person vision from eyes of character you're playing (or another driver) when driving a car using bumper camera for it. It also has settings: FOV – camera Field Of View hFOV – camera horizontal Fi
1 like
297 views
4 replies