before i edited the code for "m1sdi.mfk" it did not crash, here is some info for it,
SelectMission("m1sd");
SetMissionResetPlayerOutCar("level1_homer_start", "level1_carstart");
SetDynaLoadData("l1z1.p3d;l1r1.p3d;l1r7.p3d;");
UsePedGroup( 0 );
AddStage(0);
RESET_TO_HERE();
SetMaxTraffic(2);
SetHUDIcon("mansion");
SetStageMessageIndex(167);
AddObjective( "goto" );
AddNPC("snake", "m1_marge_sd");
SetDestination( "m0_gasc", "carsphere");
SetCollectibleEffect("wrench_collect");
CloseObjective();
CloseStage();
AddStage(0);
SetStageMessageIndex(00);
SetHUDIcon("snake");
AddObjective("talkto","both");
AddNPC("snake", "m1_marge_sd");
AddObjectiveNPCWaypoint( "snake" );
SetTalkToTarget("snake", 0, 0.2);
CloseObjective();
CloseStage();
AddStage(1);
AddObjective("dialogue");
SetPresentationBitmap( "art/frontend/dynaload/images/mis01_01.p3d" );
AmbientAnimationRandomize( 1, 0 ); // ( pc=0, npc=1) (nonrandom=0, random=1)
AmbientAnimationRandomize( 0, 0 );
SetConversationCam( 0, "pc_far" );
SetConversationCam( 1, "npc_far" );
SetConversationCam( 2, "pc_far" );
AddAmbientNpcAnimation( "none" );
AddAmbientNpcAnimation( "dialogue_thinking" );
AddAmbientNpcAnimation( "dialogue_scratch_head" );
AddAmbientPcAnimation( "dialogue_shake_hand_in_air" );
AddAmbientPcAnimation( "none" );
AddAmbientPcAnimation( "dialogue_open_arm_hand_gesture" );
//SetConversationCamNpcName("npc_far");
//SetConversationCamPcName("pc_far");
SetDialogueInfo("homer","snake","somthing",0);
SetCamBestSide("bestside_m1");
SetDialoguePositions("m1_homer_talking_start","m1_snake_talking_start","m1_talking__carstart");
CloseObjective();
CloseStage();
CloseMission();
//dialogue_hands_in_air
//dialogue_hands_on_hips
//dialogue_scratch_head
//dialogue_shaking_fist
//dialogue_thinking
//dialogue_yes
//dialogue_no
//dialogue_cross_arms
//dialogue_open_arm_hand_gesture
//dialogue_shake_hand_in_air
(Btw the dialogue is not finished)and plus, the mission complete does not show when i complete the tutorial mission. here is a preview,
AddStage();
SetHUDIcon("homer");
AddObjective("timer");
SetStageMessageIndex(193);
SetDurationTime(2.0);
CloseObjective();
CloseStage();
AddStage();
SetHUDIcon("burns");
AddObjective("timer");
SetStageMessageIndex(194);
SetDurationTime(3.4);
CloseObjective();
CloseStage();
AddStage();
SetHUDIcon("homer");
AddObjective("timer");
SetStageMessageIndex(195);
SetDurationTime(2.6);
CloseObjective();
CloseStage();
AddStage();
SetHUDIcon("burns");
AddObjective("timer");
SetStageMessageIndex(196);
SetDurationTime(3.4);
CloseObjective();
CloseStage();
AddStage();
SetHUDIcon("homer");
AddObjective("timer");
SetStageMessageIndex(197);
SetDurationTime(3.1);
CloseObjective();
CloseStage();
AddStage();
SetHUDIcon("burns");
AddObjective("timer");
SetStageMessageIndex(198);
SetDurationTime(2.6);
CloseObjective();
CloseStage();
CloseMission();
idk whats going on. any ideas?