I developed this tool mainly for my project in which I create a map from ripped textures and there's a lot of them. Copypasting chunks in p3d editor seems tedious when that shader count gets over five, ten, twenty, ... items.
I was very eager to start taking advantage of .p3dxml file format to simplify very repetitive tasks for modders, so here it is!
BITSS - Batch Image To
- Select your input images
- Select the output p3dxml file to save to
- Select your options to be applied to all new shaders in the same manner you would in the Pure3D editor
- Import that *.p3dxml file into any *.p3d file. Make sure you're using the latest version (4.3+) of Lucas' Pure3D Editor