Weasel on a Stick If this doesn't convince them that lua in SHAR is powerful, I don't know what will.
https://i.imgur.com/t8b5DOr.jpeg
I'm happy to announce that I'm releasing a very early demo of m
If this doesn't convince them that lua in SHAR is powerful, I don't know what will.

I'm happy to announce that I'm releasing a very early demo of my upcoming Bad-Piggies-inspired mod. Main gimmick of the mod will be the ability for the player to create their own custom cars using a simple external editor and then use those cars in missions or just for fun. This mod is in its earliest stages of development, only the main gimmick is in place and even then only at 40% completion.
I wouldn't mind getting help from anyone who's decent at 3d modelling, texturing, audio editing or SHAR modding in general. (
Contact me via discord, my tag is in my profile)
Video demonstration of what the hell I'm talking about
Mod development plan. What has been done and what is yet to be done
Model basic car parts - wheels (wooden, iron), wheel holders (wooden, iron), boxes (wooden, iron), engines (electric, stirling, V8)
Figure out Proddy's insane LuaP3D library build basic lua script for converting strings to car p3d's (and see if it's even possible)
Develop a simple editor for car strings
Write more lua scripts to allow for more than 1 custom car
Write even more lua that affects vehicle's stats, rewards.mfk, phonebooth previews and car sound.
- Finish modelling advanced car parts - soda bottles, rockets,
boxing glove, (maybe particle systems for engines)
- Design all 8 missions and the map for them
- Add 7 secret "collector cards" (P.S. - they will be worth collecting)