I got bored, so I started to try to port it into SHAR. I don't know if I'll finish this, but I'm just happy that I got as far as I did. Thanks to AlexBridgez
Actually, I'll work on this again next weekend. I'll try porting it over a different car, since the OWR was probably a dumb choice
It's in the game. Seems a bit backwards though...Backwards Bob 2: Electric Boogaloo?
That's better
I deleted a lot of stuff from the .blend/.obj, so it looks a tiny bit better
Blank .obj's for some old parts
And now its textured
Still need to work on damage though, but y'know
The model I'm using
Attempting to port the GTA IV Infernus
Posted in The Simpsons: Hit & Run
Please login to contribute to the conversation.
DouglasColvin I got bored, so I started to try to port it into SHAR. I don't know if I'll finish this, but I'm just happy that I got as far as I did. Thanks to AlexBridgez
Actually, I'll work on
DouglasColvin Just a matter of making it look right now that I know how to do it
Just a matter of making it look right now that I know how to do it
SodaDog Awesome!
If it were bigger...
Awesome!
If it were bigger...
If it were bigger...
[deleted user] Great, but car is small, also you need to fix Wheel Location.
Great, but car is small, also you need to fix Wheel Location.
Fluffy The way we port cars is we take our base car we're going to use. We put both models in Blender or in our preferred modelling software. We align the wheels and have them facing the right way. We s
The way we port cars is we take our base car we're going to use. We put both models in Blender or in our preferred modelling software. We align the wheels and have them facing the right way. We scale up or down if necessary. We export that OBJ and then move from there.
DouglasColvin Guess I should start learning how to use Blender
Guess I should start learning how to use Blender
DouglasColvin WIP
The mesh has everything actually, don't mind the fact there's no doors, hood, etc
http://i.imgur.com/nYhWm39.png
Little help with the glass, by the way? If I have the glass set to Alp
WIP
The mesh has everything actually, don't mind the fact there's no doors, hood, etc
Little help with the glass, by the way? If I have the glass set to Alpha in the shader's Blend Mode, only the glass for the left headlight and some glass in the back of the driver's compartment works fine, but all else lets you see right through a lot of the car. Is the only solution in this case to set Blend Mode to none?
The mesh has everything actually, don't mind the fact there's no doors, hood, etc
Little help with the glass, by the way? If I have the glass set to Alpha in the shader's Blend Mode, only the glass for the left headlight and some glass in the back of the driver's compartment works fine, but all else lets you see right through a lot of the car. Is the only solution in this case to set Blend Mode to none?
DouglasColvin http://i.imgur.com/Kh1eUZO.jpg
Oh damn, its looking a lot better now
http://i.imgur.com/JQUGrQl.jpg
Need to do a little texture work, but its actually almost done
The wheels are moved a bit no
Oh damn, its looking a lot better now
Need to do a little texture work, but its actually almost done
The wheels are moved a bit now too, textures, sound, phonebooth picture, and lights need work only
Need to do a little texture work, but its actually almost done
The wheels are moved a bit now too, textures, sound, phonebooth picture, and lights need work only
Mike Looks good, I like the idea of porting GTA vehicles.
Looks good, I like the idea of porting GTA vehicles.
DouglasColvin Thanks. I'll probably just set the glass' Blend Mode to none, try to import the custom wheels that came with it, and throw up whatever it is if it works and looks OK
Importing the wheels
Thanks. I'll probably just set the glass' Blend Mode to none, try to import the custom wheels that came with it, and throw up whatever it is if it works and looks OK
Importing the wheels went surprisingly well.
Download what I have here. Just saying, its not done
Importing the wheels went surprisingly well.
Download what I have here. Just saying, its not done