
Goals
Port over every track in the game, including all hazards and shortcuts wherever possible
Port over some of the cars, focusing first on the "boss" cars and then looking at others
Create a complete campaign, featuring a race mission on every track unlocking the next
SHAR:MP support, possibly released later as a separate mod, featuring every track in one level and a "hub" allowing all players on the server to freely travel to each track
Potential Goals Wishlist (may not be possible or present at launch)
Custom car creation, facilitated by an external program allowing you to create your car and input a code into the Mod Settings
Powerups, unlikely to be possible but if you are a coder and want to help me look into implementing this, either via LUA code or an external program, then please feel free to contact me (details below)
Fixes for sounds tied to animated objects, to be facilitated by a new hack that is currently being discussed
Current Progress
Test Drive
Not yet started
Circuit 1
Imperial Grand Prix: Track complete, download a preview here
Dark Forest Dash: Track complete
Magma Moon Marathon: Track complete, gate shortcut code randomiser is being looked into
Desert Adventure Dragway: Track complete
Road Data: Complete
Circuit 2
Tribal Island Trail: Track complete
Royal Knights Raceway: Track complete
Ice Planet Pathway: Track complete
Amazon Adventure Alley: Track complete
Road Data: Complete
Circuit 3
Knightmare-Athon: Geometry converted, billboard sprites and environmental sounds still to be added
Pirate Skull Pass: Not started
Adventure Temple Trail: Not started
Alien Rally Asteroid: Not started
Road Data: Not started
Circuit 4 (Circuit 1 mirror mode)
Not yet started
Circuit 5 (Circuit 2 mirror mode)
Not yet started
Circuit 6 (Circuit 3 mirror mode)
Not yet started
Circuit 7
Not yet started
Screenshots
Spoiler: Imperial Grand Prix

Spoiler: Dark Forest Dash

Spoiler: Magma Moon Marathon

Spoiler: Desert Adventure Dragway

Spoiler: Tribal Island Trail

Spoiler: Royal Knights Raceway

Spoiler: Ice Planet Pathway

Spoiler: Amazon Adventure Alley

Spoiler: Knightmare-Athon

If you want to help me investigate the possibility of implementing powerups, or put yourself forward for beta testing, then feel free to contact me on Discord (username: clifforus) or find me in the Donut Team Discord server.
Credits
Clifforus: Project Lead
High Voltage Software: LEGO Racers developer
Weasel on a Stick: Weasel's Map Data Editor, Weasel's Pure3DXML Animation Converter, Weasel's Pure3DXML Skeleton Converter
Lucas Cardellini: Lucas' Pure3D Editor Model XML Format Blender Add-on, Lucas' Pure3D Editor, Lucas' RCF Explorer, Lucas' RSD Converter
grappigegovert: LEGO Racers Model Converter
dead_name: LEGO Racers Binary Editor, LEGO.JAM Extractor
Update 28/09/2023
Now that work is completed on the second circuit, I've decided to begin some preliminary work on multiplayer support by starting to design the hub. The multiplayer version of the mod will start you here, and provide warps to all of the tracks, and there will also be a warp back to the hub on each track. The hub is in the very early stages of design, but I thought I'd share a sneak peek here for you all to see. Enjoy!
Spoiler: MP Hub 1

Spoiler: MP Hub 2
