Greetings, as the name suggest, I'm trying to replace the Shirt with a Phone (As the mod I'm working changes between character than costume, so I thought it'd be fitting having a phone as if "I call" the other character), but so far I can't seem to find the P3D Containing the model, and if I check into the Interiors P3D I can only find the locator.
Does anyone have an idea where I can find it?
Skin Shop Model Location
Posted in The Simpsons: Hit & Run
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Fedz Greetings, as the name suggest, I'm trying to replace the Shirt with a Phone (As the mod I'm working changes between character than costume, so I thought it'd be fitting having a phone
Josh / Proddy Hi Fedz,
The shirt model is called `shirtdollar` is in `art\missions\generic\missgen.p3d`.
And just in case it's helpful, the phone icon used for phonebooths is in `art\cards.p3d`.
Thanks,
Jos
Hi Fedz,
The shirt model is called
And just in case it's helpful, the phone icon used for phonebooths is in
Thanks,
Josh
The shirt model is called
shirtdollar
is in art\missions\generic\missgen.p3d
.And just in case it's helpful, the phone icon used for phonebooths is in
art\cards.p3d
.Thanks,
Josh
Fedz Thank you Josh, altho I did manage to find it out while trying to change the main car spawned in the levels (Tried to change Famil_V with Comic_V but game crashes everytime) as I saw the "missgen
Thank you Josh, altho I did manage to find it out while trying to change the main car spawned in the levels (Tried to change Famil_V with Comic_V but game crashes everytime) as I saw the "missgen" file written there, and did what I had too.
Josh / Proddy I don't know of a car called `comic_v`, all the cars are located in `art\cars`.
If you want to change `famil_v` to `apu_v` (for example) as the default car in L1, you need to change 2 files:
In
I don't know of a car called
If you want to change
In
In
Thanks,
Josh
comic_v
, all the cars are located in art\cars
.If you want to change
famil_v
to apu_v
(for example) as the default car in L1, you need to change 2 files:In
scripts\missions\level01\level.mfk
you need to change:LoadDisposableCar("art\cars\famil_v.p3d","famil_v","DEFAULT");To:
LoadDisposableCar("art\cars\apu_v.p3d","apu_v","DEFAULT");
In
scripts\missions\level01\leveli.mfk
you need to change:InitLevelPlayerVehicle("famil_v","level1_carstart","DEFAULT");To:
InitLevelPlayerVehicle("apu_v","level1_carstart","DEFAULT");
Thanks,
Josh
Josh / Proddy
I don't know of a car called `comic_v`, all the cars are located in `art\cars`.
Ignore me, I'm clearly blind. That car does exist, so you can use it instead of `apu_v` in the examples abo
I don't know of a car calledcomic_v
, all the cars are located inart\cars
.
Ignore me, I'm clearly blind. That car does exist, so you can use it instead of
apu_v
in the examples above.Thanks,
Josh
Fedz The fun thing is that I DID manage to figure that one too as I read around about the LevelI file here in the forum. All done. Still thanks for the help ^^
The fun thing is that I DID manage to figure that one too as I read around about the LevelI file here in the forum. All done. Still thanks for the help ^^