Forum Mod Bakery Docs

Skin Shop Model Location

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Greetings, as the name suggest, I'm trying to replace the Shirt with a Phone (As the mod I'm working changes between character than costume, so I thought it'd be fitting having a phone as if "I call" the other character), but so far I can't seem to find the P3D Containing the model, and if I check into the Interiors P3D I can only find the locator.
Does anyone have an idea where I can find it?
Hi Fedz,

The shirt model is called shirtdollar is in art\missions\generic\missgen.p3d.

And just in case it's helpful, the phone icon used for phonebooths is in art\cards.p3d.

Thanks,
Josh
Thank you Josh, altho I did manage to find it out while trying to change the main car spawned in the levels (Tried to change Famil_V with Comic_V but game crashes everytime) as I saw the "missgen" file written there, and did what I had too.
I don't know of a car called comic_v, all the cars are located in art\cars.

If you want to change famil_v to apu_v (for example) as the default car in L1, you need to change 2 files:

In scripts\missions\level01\level.mfk you need to change:
LoadDisposableCar("art\cars\famil_v.p3d","famil_v","DEFAULT");
To:
LoadDisposableCar("art\cars\apu_v.p3d","apu_v","DEFAULT");

In scripts\missions\level01\leveli.mfk you need to change:
InitLevelPlayerVehicle("famil_v","level1_carstart","DEFAULT");
To:
InitLevelPlayerVehicle("apu_v","level1_carstart","DEFAULT");

Thanks,
Josh
I don't know of a car called comic_v, all the cars are located in art\cars.

Ignore me, I'm clearly blind. That car does exist, so you can use it instead of apu_v in the examples above.

Thanks,
Josh
The fun thing is that I DID manage to figure that one too as I read around about the LevelI file here in the forum. All done. Still thanks for the help ^^