mazzy First I will start off by explaining what this feature is:
Besides the transparent roof shader, this games allows for two entirely different geometry/meshes to be displayed depending on whether or no
First I will start off by explaining what this feature is:
Besides the transparent roof shader, this games allows for two entirely different geometry/meshes to be displayed depending on whether or not the roof is entirely visible or semi-transparent.
The game supports an
opaque roof shape along with an
alpha roof shape.
One cannot exist without the other.

With this feature, you can make certain things display only when you're driving the car or when it is parked (your choice!)
Check out
this post as example.
How to make it work:
You need to install the following things in your P3D File:
- A mesh/old billboard quad group/composite drawable named
{vehicle_name}RoofAlphaShape
- A mesh/old billboard quad group/composite drawable named
{vehicle_name}RoofOpacShape
- One Prop/Skin/Effect List in your vehicle's composite drawable for each of the above
- A shader named
{vehicle_name}Roof_m
(optionally, with a texture called {vehicle_name}Roof.bmp
)
(Known) Limitations:
- You can only have one of each
- The
{vehicle_name}Roof_m
shader must be present in the file for this to work (it doesn't matter whether or not you use it on any geometry)
- Because it waits for the roof to turn back to fully visible, it takes a while for the shape to change back when you exit the vehicle
Thank to the people that helped look into this:
- @Borb (asking questions about it that arose my interest)
- @Josh / Proddy (investigated it along)
- @kRoLLiK (figured out that other lists can support it)
Enjoy!
Note: This post may update as people learn how to use this better662 views ·
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