SelectMission("m0");
SetMissionResetPlayerInCar("level1_carstart");
SetDynaLoadData("l1z1.p3d;l1r1.p3d;l1r7.p3d;");
UsePedGroup( 0 );
AddStage(0);
SetStageMessageIndex(12);
AddObjective("getin", "neither");
SetObjTargetVehicle("current");
CloseObjective();
CloseStage();
AddStage(1);
RESET_TO_HERE();
SetHUDIcon( "kwike" );
ShowStageComplete();
SetStageMessageIndex(131);
AddObjective("goto");
SetDestination("m0_kwickemart","carsphere");
SetCollectibleEffect("wrench_collect");
CloseObjective();
CloseStage();
AddStage(1);
SetHUDIcon( "kwike" );
SetMaxTraffic(2);
SetStageMessageIndex(102);
AddObjective("interior","neither");
SetDestination("KwikEMart", "kwik_mission_doorstar"); // use name of interiors entry locator
CloseObjective();
CloseStage();
AddStage(1);
SetHUDIcon( "icecream" );
SetStageMessageIndex(152);
AddObjective("goto");
TurnGotoDialogOff();
SetDestination("m0_cola","icebuck");
CloseObjective();
CloseStage();
AddStage(2);
AddObjective("gooutside");
TurnGotoDialogOff();
SetDestination("m0_kwickemart");
CloseObjective();
CloseStage();
AddStage(3);
SetStageMessageIndex(12);
AddObjective("goto", "both");
TurnGotoDialogOff();
AddStageVehicle("wiggu_v","m0_wiggu_start","NULL", "Missions\level01\M5evade.con", "wiggum");
SetDestination("wiggu_spawn", "carsphere");
CloseObjective();
CloseStage();
AddStage(3);
ShowStageComplete();
SetStageMessageIndex(274);
ActivateVehicle("wiggu_v","NULL","chase");
AddObjective("losetail");
SetObjTargetVehicle("wiggu_v");
SetObjDistance(150);
CloseObjective();
SetStageTime(60);
AddCondition("timeout");
CloseCondition();
CloseStage();
AddStage("final");
SetHUDIcon("simpsons");
SetStageMessageIndex(217);
AddObjective( "goto" );
SetDestination( "m0_home", "carsphere");
CloseObjective();
CloseStage();
CloseMission();
Crashing when meeting the car you need to evade
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DouglasColvin SelectMission("m0");
SetMissionResetPlayerInCar("level1_carstart");
SetDynaLoadData("l1z1.p3d;l1r1.p3d;l1r7.p3d;");
UsePedGroup( 0 );
AddStage(0);
SetStageMe
1561 Have you made the locator for m0_wiggu_start?
Also you should have the AddStage(final); in there somewhere
Have you made the locator for m0_wiggu_start?
Also you should have the AddStage(final); in there somewhere
Also you should have the AddStage(final); in there somewhere
Loren SetObjTargetVehicle("skinn_v");
Fix this and it should work.
SetObjTargetVehicle("skinn_v");
Fix this and it should work.
DouglasColvin I added the locator to the mission's .p3d, and I was planning on that until this actually
I didn't even notice that, thank you Loren. That fixed it. Time to get new glasses
I added the locator to the mission's .p3d, and I was planning on that until this actually
I didn't even notice that, thank you Loren. That fixed it. Time to get new glasses
I didn't even notice that, thank you Loren. That fixed it. Time to get new glasses