Forum Mod Bakery Docs

How to put a different character on the main menu.

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I posted this in User Submitted Tutorials as we have yet to confirm this as the best way to achieve this.

Pre-requisites
- Simply create a mod.
- It will require the CustomFiles hack.
- Set up the following directories: CustomFiles > art > frontend > scrooby > resource > pure3d
- Copy "homer.p3d" from the original game "art\frontend\scrooby\resource\pure3d".

Steps
1. Open the newly copied Pure3D file.

2. Delete all the skin chunks inside it (these things).

3. Copy the skin from the character you want and paste it inside your mod's Pure3D file:

4. Change the skeleton to "Motion_Root"

5. Delete the "Motion_Root" skeleton in your mod's Pure3D file.

6. Copy the character skeleton from your new character into your mod's Pure3D file. After, rename it to "Motion_Root"

7. Inside the composite drawable "Motion_Root", delete 3 of the "Composite Drawable Skin" chunks.

8. Rename the remaining one to the Skin's chunk name you previously copied. For example, mine would be called "gil_h_merged"

9. Save and launch the game.


OPTIONAL

Redirecting Holiday Costumes
Using CustomFiles.ini redirect the following:
art\frontend\scrooby\resource\pure3d\homer_C.p3d
art\frontend\scrooby\resource\pure3d\homer_T.p3d
art\frontend\scrooby\resource\pure3d\homer_H.p3d
to
art\frontend\scrooby\resource\pure3d\homer.p3d

Different Animations
1. Copy an animation you want from a character file.

2. Paste it in and delete the "PTRN_Motion_Root".

3. Rename the newly copied animation to "PTRN_Motion_Root"

4. With the value editor, set "Cylic" to 1.

Finished:

Open the characters eyes
Set the texture in the shader "eyeball_m" to "eyeball.bmp.0"

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Example Project
[deleted user]
8 yrs ago (Statistics)
Oh, I didn't realize you could change the animation. Thanks again for the help.
Really good tutorial :D
Wow, It's interesting to know that is possible to change animations too! :D It's very useful ^^
This is really cool to know, I'll be changing mine to Lenny!