Excerpt from modified rewards.mfk
BindReward( "ned", "art\chars\ned_m.p3d", "skin", "defaultskin", 1 ); BindReward( "ned", "art\chars\ned_m.p3d", "skin", "forsale", 1, 100, "interior" ); BindReward( "ned", "art\chars\ned_m.p3d", "skin", "forsale", 1, 125, "interior" ); BindReward( "ned", "art\chars\ned_m.p3d", "skin", "skin", "forsale", 1, 150, "interior" );Is this something to do with the fact that Ned isn't a playable character in the base game, or is there something else that needs to be changed?