I'm currently trying to make a mod that makes the general difficulty of the game way more challenging, included in said mod are vehicles that unassailable to users in the base game being included in the phone booth. That said, when you enter the phone booth, the cars past the Lil' Bandit's stats do not show properly, provided below is a video that demonstrates the problem in-game, and the customized "rewards.mfk" file's contents:
// SYNTAX: // // BindReward( <name>, <filename>, <reward type>, <quest type>, <level> ); // // or // // BindReward( <name>, <filename>, <reward type>, "forsale", <level>, <coin cost>, <seller> ); // // Level 1 // TOTAL Cost: $425 BindReward( "famil_v", "art\cars\famil_v.p3d", "car", "defaultcar", 1 ); BindReward( "cletu_v", "art\cars\cletu_v.p3d", "car", "bonusmission", 1 ); BindReward( "elect_v", "art\cars\elect_v.p3d", "car", "streetrace", 1 ); BindReward( "plowk_v", "art\cars\plowk_v.p3d", "car", "forsale", 1, 100, "simpson" ); //Barney BindReward( "cDuff", "art\cars\cDuff.p3d", "car", "forsale", 1, 50, "gil" ); BindReward( "burns_v", "art\cars\burns_v.p3d", "car", "forsale", 1, 75, "gil" ); BindReward( "rocke_v", "art\cars\rocke_v.p3d", "car", "forsale", 1, 150, "gil" ); BindReward( "cBone", "art\cars\cBone.p3d", "car", "forsale", 1, 50, "gil" ); BindReward( "cCube", "art\cars\cCube.p3d", "car", "forsale", 1, 50, "gil" ); BindReward( "homer", "art\chars\homer_m.p3d", "skin", "defaultskin", 1 ); BindReward( "h_undrwr", "art\chars\h_undr_m.p3d", "skin", "forsale", 1, 0, "interior" ); BindReward( "h_fat", "art\chars\h_fat_m.p3d", "skin", "forsale", 1, 0, "interior" ); BindReward( "h_stcrobe", "art\chars\h_stcr_m.p3d", "skin", "forsale", 1, 0, "interior" ); SetTotalGags( 1, 15 ); // Level 2 // TOTAL Cost: $850 BindReward( "honor_v", "art\cars\honor_v.p3d", "car", "defaultcar", 2 ); BindReward( "cArmor", "art\cars\cArmor.p3d", "car", "bonusmission", 2 ); BindReward( "moe_v", "art\cars\moe_v.p3d", "car", "streetrace", 2 ); BindReward( "mrplo_v", "art\cars\mrplo_v.p3d", "car", "forsale", 2, 125, "simpson" ); //Homer BindReward( "cLimo", "art\cars\cLimo.p3d", "car", "forsale", 2, 125, "gil" ); BindReward( "cFire_v", "art\cars\cFire_v.p3d", "car", "forsale", 2, 100, "gil" ); BindReward( "mono_v", "art\cars\mono_v.p3d", "car", "forsale", 2, 200, "gil" ); BindReward( "cCellA", "art\cars\cCellA.p3d", "car", "forsale", 2, 100, "gil" ); BindReward( "cCellB", "art\cars\cCellB.p3d", "car", "forsale", 2, 100, "gil" ); BindReward( "cCellC", "art\cars\cCellC.p3d", "car", "forsale", 2, 100, "gil" ); BindReward( "cCellD", "art\cars\cCellD.p3d", "car", "forsale", 2, 100, "gil" ); BindReward( "bart", "art\chars\bart_m.p3d", "skin", "defaultskin", 2 ); BindReward( "b_tall", "art\chars\b_tall_m.p3d", "skin", "forsale", 2, 0, "interior" ); BindReward( "b_football", "art\chars\b_foot_m.p3d", "skin", "forsale", 2, 0, "interior" ); BindReward( "b_ninja", "art\chars\b_ninj_m.p3d", "skin", "forsale", 2, 0, "interior" ); SetTotalGags( 2, 11 ); // Level 3 // TOTAL Cost: $1050 BindReward( "lisa_v", "art\cars\lisa_v.p3d", "car", "defaultcar", 3 ); BindReward( "skinn_v", "art\cars\skinn_v.p3d", "car", "bonusmission", 3 ); BindReward( "bookb_v", "art\cars\bookb_v.p3d", "car", "streetrace", 3 ); BindReward( "otto_v", "art\cars\otto_v.p3d", "car", "forsale", 3, 175, "simpson" ); // Otto BindReward( "cDonut", "art\cars\cDonut.p3d", "car", "forsale", 3, 150, "gil" ); BindReward( "cNerd", "art\cars\cNerd.p3d", "car", "forsale", 3, 200, "gil" ); BindReward( "knigh_v", "art\cars\knigh_v.p3d", "car", "forsale", 3, 250, "gil" ); BindReward( "cNonup", "art\cars\cNonup.p3d", "car", "forsale", 3, 125, "gil" ); BindReward( "tt", "art\cars\tt.p3d", "car", "forsale", 3, 150, "gil" ); BindReward( "lisa", "art\chars\lisa_m.p3d", "skin", "defaultskin", 3 ); BindReward( "l_cool", "art\chars\l_cool_m.p3d", "skin", "forsale", 3, 0, "interior"); BindReward( "l_florida", "art\chars\l_flor_m.p3d", "skin", "forsale", 3, 0, "interior"); BindReward( "l_jersey", "art\chars\l_jers_m.p3d", "skin", "forsale", 3, 0, "interior"); SetTotalGags( 3, 11 ); // Level 4 // TOTAL Cost: $1150 BindReward( "marge_v", "art\cars\marge_v.p3d", "car", "defaultcar", 4 ); BindReward( "comic_v", "art\cars\comic_v.p3d", "car", "bonusmission", 4 ); BindReward( "krust_v", "art\cars\krust_v.p3d", "car", "streetrace", 4 ); //BindReward( "wiggu_v", "art\cars\wiggu_v.p3d", "car", "streetrace", 4 ); BindReward( "willi_v", "art\cars\willi_v.p3d", "car", "forsale", 4, 175, "simpson" ); // Willie BindReward( "cKlimo", "art\cars\cKlimo.p3d", "car", "forsale", 4, 175, "gil" ); BindReward( "cCurator", "art\cars\cCurator.p3d", "car", "forsale", 4, 200, "gil" ); BindReward( "atv_v", "art\cars\atv_v.p3d", "car", "forsale", 4, 300, "gil" ); BindReward( "sportsB", "art\cars\sportsB.p3d", "car", "forsale", 4, 150, "gil" ); BindReward( "sportsA", "art\cars\sportsA.p3d", "car", "forsale", 4, 150, "gil" ); BindReward( "marge", "art\chars\marge_m.p3d", "skin", "defaultskin", 4 ); BindReward( "m_prison", "art\chars\m_pris_m.p3d", "skin", "forsale", 4, 0, "interior" ); BindReward( "m_pink", "art\chars\m_pink_m.p3d", "skin", "forsale", 4, 0, "interior" ); BindReward( "m_police", "art\chars\m_poli_m.p3d", "skin", "forsale", 4, 0, "interior" ); SetTotalGags( 4, 15 ); // Level 5 // TOTAL Cost: $1650 BindReward( "apu_v", "art\cars\apu_v.p3d", "car", "defaultcar", 5 ); BindReward( "frink_v", "art\cars\frink_v.p3d", "car", "bonusmission", 5 ); BindReward( "bbman_v", "art\cars\bbman_v.p3d", "car", "streetrace", 5 ); BindReward( "carhom_v", "art\cars\carhom_v.p3d", "car", "forsale", 5, 300, "simpson" ); // Homer BindReward( "scorp_v", "art\cars\scorp_v.p3d", "car", "forsale", 5, 275, "gil" ); BindReward( "wiggu_v", "art\cars\wiggu_v.p3d", "car", "forsale", 5, 250, "gil" ); BindReward( "cCola", "art\cars\cCola.p3d", "car", "forsale", 5, 225, "gil" ); BindReward( "oblit_v", "art\cars\oblit_v.p3d", "car", "forsale", 5, 350, "gil" ); BindReward( "cPolice", "art\cars\cPolice.p3d", "car", "forsale", 5, 250, "gil" ); BindReward( "apu", "art\chars\apu_m.p3d", "skin", "defaultskin", 5 ); BindReward( "a_army", "art\chars\a_army_m.p3d", "skin", "forsale", 5, 0, "interior" ); BindReward( "a_american", "art\chars\a_amer_m.p3d", "skin", "forsale", 5, 0, "interior" ); BindReward( "a_besharp", "art\chars\a_besh_m.p3d", "skin", "forsale", 5, 0, "interior" ); SetTotalGags( 5, 6 ); // Level 6 // TOTAL Cost: $1400 BindReward( "bart_v", "art\cars\bart_v.p3d", "car", "defaultcar", 6 ); BindReward( "snake_v", "art\cars\snake_v.p3d", "car", "bonusmission", 6 ); BindReward( "cVan", "art\cars\cVan.p3d", "car", "streetrace", 6 ); BindReward( "gramp_v", "art\cars\gramp_v.p3d", "car", "forsale", 6, 225, "gil" ); BindReward( "cSedan", "art\cars\cSedan.p3d", "car", "forsale", 6, 325, "gil" ); BindReward( "hype_v", "art\cars\hype_v.p3d", "car", "forsale", 6, 400, "gil" ); BindReward( "redbrick", "art\cars\redbrick.p3d", "car", "forsale", 6, 250, "gil" ); BindReward( "cMilk", "art\cars\cMilk.p3d", "car", "forsale", 6, 200, "gil" ); BindReward( "bart", "art\chars\bart_m.p3d", "skin", "defaultskin", 6 ); BindReward( "b_hugo", "art\chars\b_hugo_m.p3d", "skin", "forsale", 6, 0, "interior" ); BindReward( "b_military", "art\chars\b_mili_m.p3d", "skin", "forsale", 6, 0, "interior" ); BindReward( "b_man", "art\chars\b_man_m.p3d", "skin", "forsale", 6, 0, "interior" ); SetTotalGags( 6, 11 ); // Level 7 // TOTAL Cost: $1875 BindReward( "homer_v", "art\cars\homer_v.p3d", "car", "defaultcar", 7 ); BindReward( "smith_v", "art\cars\smith_v.p3d", "car", "bonusmission", 7 ); BindReward( "fone_v", "art\cars\fone_v.p3d", "car", "streetrace", 7 ); BindReward( "zombi_v", "art\cars\zombi_v.p3d", "car", "forsale", 7, 350, "simpson" ); // Zombie BindReward( "hbike_v", "art\cars\hbike_v.p3d", "car", "forsale", 7, 325, "gil" ); BindReward( "cHears", "art\cars\cHears.p3d", "car", "forsale", 7, 350, "gil" ); BindReward( "dune_v", "art\cars\dune_v.p3d", "car", "forsale", 7, 450, "gil" ); BindReward( "cBlbart", "art\cars\cBlbart.p3d", "car", "forsale", 7, 400, "gil" ); BindReward( "homer", "art\chars\homer_m.p3d", "skin", "defaultskin", 7 ); BindReward( "h_scuzzy", "art\chars\h_scuz_m.p3d", "skin", "forsale", 7, 400, "interior" ); BindReward( "h_evil", "art\chars\h_evil_m.p3d", "skin", "forsale", 7, 450, "interior" ); BindReward( "h_donut", "art\chars\h_donu_m.p3d", "skin", "forsale", 7, 500, "interior" ); SetTotalGags( 7, 15 ); // Car Attributes (top speed, acceleration, toughness, handling) // Level 1 SetCarAttributes( "famil_v", 1, 1.5, 2.5, 4 ); SetCarAttributes( "cletu_v", 1, 1, 3.5, 2.5 ); SetCarAttributes( "elect_v", 2, 1.5, 1.5, 4 ); SetCarAttributes( "plowk_v", 1.5, 0.5, 5, 1.5 ); SetCarAttributes( "cDuff", 0.5, 0.5, 4, 1 ); SetCarAttributes( "burns_v", 1.5, 1.5, 3.5, 3 ); SetCarAttributes( "rocke_v", 5, 5, 0, 1 ); SetCarAttributes( "cBone", 0.5, 0.5, 4, 1 ); SetCarAttributes( "cCube", 0.5, 0.5, 4, 1 ); // Level 2 SetCarAttributes( "honor_v", 1.5, 2, 1.5, 5 ); SetCarAttributes( "cArmor", 1.5, 1.5, 5, 1.5 ); SetCarAttributes( "moe_v", 2, 1.5, 2.5, 3.5 ); SetCarAttributes( "mrplo_v", 2, 1.5, 3.5, 3 ); SetCarAttributes( "cLimo", 1.5, 1.5, 3.5, 2.5 ); SetCarAttributes( "cFire_v", 3, 0.5, 5, 1 ); SetCarAttributes( "mono_v", 1, 1, 3, 1 ); SetCarAttributes( "cCellA", 1, 1.5, 2.5, 4 ); SetCarAttributes( "cCellB", 1, 1.5, 2.5, 4 ); SetCarAttributes( "cCellC", 1, 1.5, 2.5, 4 ); SetCarAttributes( "cCellD", 1, 1.5, 2.5, 4 ); SetCarAttributes( "tt", 2, 3, 2.5, 4 ); // Level 3 // SetCarAttributes( "lisa_v", 2.5, 3, 1.5, 4.5 ); SetCarAttributes( "skinn_v", 2, 2, 2.5, 3 ); SetCarAttributes( "bookb_v", 2, 1.5, 3.5, 2.5 ); SetCarAttributes( "otto_v", 2, 1, 5, 2 ); SetCarAttributes( "cDonut", 0.5, 1.5, 3, 3 ); SetCarAttributes( "cNerd", 1.5, 2.5, 2.5, 4 ); SetCarAttributes( "knigh_v", 4, 5, 3.5, .5 ); SetCarAttributes( "cNonup", .5, 2, 5, 3 ); // Level 4 // SetCarAttributes( "marge_v", 2.5, 1.5, 4, 3 ); SetCarAttributes( "comic_v", 2.5, 2, 3, 4 ); SetCarAttributes( "krust_v", 3, 3, 1.5, 5 ); SetCarAttributes( "willi_v", 3, 2.5, 3.5, 3.5 ); SetCarAttributes( "cKlimo", 2.5, 2, 4, 2.5 ); SetCarAttributes( "cCurator", 2.5, 3, 2.5, 5 ); SetCarAttributes( "atv_v", 2, 4, .5, 5 ); SetCarAttributes( "sportsB", 4, 3, 1, 3 ); SetCarAttributes( "sportsA", 4, 3, 2, 2 ); // Level 5 // SetCarAttributes( "apu_v", 3.5, 3.5, 2.5, 3.5 ); SetCarAttributes( "frink_v", 4.5, 4, 1.5, 3.5 ); SetCarAttributes( "bbman_v", 4, 3, 2.5, 3.5 ); SetCarAttributes( "carhom_v", 4.5, 3.5, 3.5, 3 ); SetCarAttributes( "scorp_v", 4.5, 4.5, 1.5, 4 ); SetCarAttributes( "wiggu_v", 4.5, 3.5, 3, 4 ); SetCarAttributes( "cCola", 3, 1, 5, 1 ); SetCarAttributes( "oblit_v", .5, 4, 5, 3 ); SetCarAttributes( "cPolice", 4.5, 3.5, 3, 4 ); // Level 6 // SetCarAttributes( "bart_v", 4.5, 4.5, 2.0, 5 ); SetCarAttributes( "snake_v", 4.5, 4, 2.5, 4.5 ); SetCarAttributes( "cVan", 4.5, 4.5, 5, 3); SetCarAttributes( "gramp_v", 5, 5, 3.5, 3 ); SetCarAttributes( "cSedan", 4.5, 4.5, 3, 5 ); SetCarAttributes( "hype_v", 4, 3.5, 2, 4 ); SetCarAttributes( "redbrick", 2.5, 3, .5, 3.5 ); SetCarAttributes( "cMilk", 0.5, 2, 4, 2 ); // Level 7 // SetCarAttributes( "homer_v", 5, 5, 3, 5 ); SetCarAttributes( "smith_v", 4.5, 3, 4.5, 3.5 ); SetCarAttributes( "fone_v", 5, 5, 1, 5 ); SetCarAttributes( "zombi_v", 4.5, 5, 1.5, 4.5 ); SetCarAttributes( "hbike_v", 5, 4.5, 1, 3.5 ); SetCarAttributes( "cHears", 4.5, 4.5, 3.5, 4 ); SetCarAttributes( "dune_v", .5, 5, .5, 5 ); SetCarAttributes( "cBlbart", 5, 5, 5, 5 ); //other vehicles // SetCarAttributes( "gramR_v", 5, 5, 3.5, 3 );