before i edited the code for "m1sdi.mfk" it did not crash, here is some info for it,
SelectMission("m1sd"); SetMissionResetPlayerOutCar("level1_homer_start", "level1_carstart"); SetDynaLoadData("l1z1.p3d;l1r1.p3d;l1r7.p3d;"); UsePedGroup( 0 ); AddStage(0); RESET_TO_HERE(); SetMaxTraffic(2); SetHUDIcon("mansion"); SetStageMessageIndex(167); AddObjective( "goto" ); AddNPC("snake", "m1_marge_sd"); SetDestination( "m0_gasc", "carsphere"); SetCollectibleEffect("wrench_collect"); CloseObjective(); CloseStage(); AddStage(0); SetStageMessageIndex(00); SetHUDIcon("snake"); AddObjective("talkto","both"); AddNPC("snake", "m1_marge_sd"); AddObjectiveNPCWaypoint( "snake" ); SetTalkToTarget("snake", 0, 0.2); CloseObjective(); CloseStage(); AddStage(1); AddObjective("dialogue"); SetPresentationBitmap( "art/frontend/dynaload/images/mis01_01.p3d" ); AmbientAnimationRandomize( 1, 0 ); // ( pc=0, npc=1) (nonrandom=0, random=1) AmbientAnimationRandomize( 0, 0 ); SetConversationCam( 0, "pc_far" ); SetConversationCam( 1, "npc_far" ); SetConversationCam( 2, "pc_far" ); AddAmbientNpcAnimation( "none" ); AddAmbientNpcAnimation( "dialogue_thinking" ); AddAmbientNpcAnimation( "dialogue_scratch_head" ); AddAmbientPcAnimation( "dialogue_shake_hand_in_air" ); AddAmbientPcAnimation( "none" ); AddAmbientPcAnimation( "dialogue_open_arm_hand_gesture" ); //SetConversationCamNpcName("npc_far"); //SetConversationCamPcName("pc_far"); SetDialogueInfo("homer","snake","somthing",0); SetCamBestSide("bestside_m1"); SetDialoguePositions("m1_homer_talking_start","m1_snake_talking_start","m1_talking__carstart"); CloseObjective(); CloseStage(); CloseMission(); //dialogue_hands_in_air //dialogue_hands_on_hips //dialogue_scratch_head //dialogue_shaking_fist //dialogue_thinking //dialogue_yes //dialogue_no //dialogue_cross_arms //dialogue_open_arm_hand_gesture //dialogue_shake_hand_in_air(Btw the dialogue is not finished)
and plus, the mission complete does not show when i complete the tutorial mission. here is a preview,
AddStage(); SetHUDIcon("homer"); AddObjective("timer"); SetStageMessageIndex(193); SetDurationTime(2.0); CloseObjective(); CloseStage(); AddStage(); SetHUDIcon("burns"); AddObjective("timer"); SetStageMessageIndex(194); SetDurationTime(3.4); CloseObjective(); CloseStage(); AddStage(); SetHUDIcon("homer"); AddObjective("timer"); SetStageMessageIndex(195); SetDurationTime(2.6); CloseObjective(); CloseStage(); AddStage(); SetHUDIcon("burns"); AddObjective("timer"); SetStageMessageIndex(196); SetDurationTime(3.4); CloseObjective(); CloseStage(); AddStage(); SetHUDIcon("homer"); AddObjective("timer"); SetStageMessageIndex(197); SetDurationTime(3.1); CloseObjective(); CloseStage(); AddStage(); SetHUDIcon("burns"); AddObjective("timer"); SetStageMessageIndex(198); SetDurationTime(2.6); CloseObjective(); CloseStage(); CloseMission();idk whats going on. any ideas?