SelectMission("m0sd");
SetMissionResetPlayerOutCar("level1_homer_start", "level1_carstart");
SetDynaLoadData("l1z1.p3d;l1r1.p3d;l1r7.p3d;");
UsePedGroup( 0 );
SetMissionStartCameraName( "mission0camShape" );
SetMissionStartMulticontName( "mission0cam" );
SetMissionStartCameraName( "mission0camShape" );
SetMissionStartMulticontName( "mission0cam" );
//UP ISNT IMPORTANT
SetInitialWalk("level1_homer_walkto");
//Firts stage homer walk to barney and under apper "talk to barney"
AddStage();
RESET_TO_HERE();
SetMaxTraffic(3);
SetHUDIcon("barne");
SetStageMessageIndex(00);
AddObjective("talkto","neither");
AddNPC("barney", "m1_marge_sd");
SetTalkToTarget("barney", 0, 0.2);
CloseObjective();
CloseStage();
//Attention
AddStage();
SetHUDIcon("barne"); //barney image, which does not appear
AddObjective("timer"); //the time
AddNPC("barney", "m1_marge_sd"); //barney
SetStageMessageIndex(05); //the text message
SetDurationTime(3.2); //time
CloseObjective();
CloseStage();
AddStage();
SetHUDIcon("homer"); //again but with homer
AddObjective("timer");
AddNPC("barney", "m1_marge_sd"); //barney
SetStageMessageIndex(06); //text message
SetDurationTime(3.2); //time
CloseObjective();
CloseStage();
AddStage();
SetHUDIcon("barne");//barney image, which does not appear
AddObjective("timer");
AddNPC("barney", "m1_marge_sd"); //barney
SetPresentationBitmap( "art/frontend/dynaload/images/mis01_00.p3d" ); //the mission
SetStageMessageIndex(07);//the message
SetDurationTime(3.2); //time
CloseObjective();
CloseStage();
CloseMission();
And the mXsdl is in order, you can see it here
LoadP3DFile("art\missions\level01\mission0cam.p3d");
LoadP3DFile( "art\frontend\dynaload\images\msnicons\char\barne.p3d );
LoadP3DFile( "art\frontend\dynaload\images\msnicons\char\homer.p3d );
I'm ignoring something? Please Help