SelectMission("m0sd"); SetMissionResetPlayerOutCar("level1_homer_start", "level1_carstart"); SetDynaLoadData("l1z1.p3d;l1r1.p3d;l1r7.p3d;"); UsePedGroup( 0 ); SetMissionStartCameraName( "mission0camShape" ); SetMissionStartMulticontName( "mission0cam" ); SetMissionStartCameraName( "mission0camShape" ); SetMissionStartMulticontName( "mission0cam" ); //UP ISNT IMPORTANT SetInitialWalk("level1_homer_walkto"); //Firts stage homer walk to barney and under apper "talk to barney" AddStage(); RESET_TO_HERE(); SetMaxTraffic(3); SetHUDIcon("barne"); SetStageMessageIndex(00); AddObjective("talkto","neither"); AddNPC("barney", "m1_marge_sd"); SetTalkToTarget("barney", 0, 0.2); CloseObjective(); CloseStage(); //Attention AddStage(); SetHUDIcon("barne"); //barney image, which does not appear AddObjective("timer"); //the time AddNPC("barney", "m1_marge_sd"); //barney SetStageMessageIndex(05); //the text message SetDurationTime(3.2); //time CloseObjective(); CloseStage(); AddStage(); SetHUDIcon("homer"); //again but with homer AddObjective("timer"); AddNPC("barney", "m1_marge_sd"); //barney SetStageMessageIndex(06); //text message SetDurationTime(3.2); //time CloseObjective(); CloseStage(); AddStage(); SetHUDIcon("barne");//barney image, which does not appear AddObjective("timer"); AddNPC("barney", "m1_marge_sd"); //barney SetPresentationBitmap( "art/frontend/dynaload/images/mis01_00.p3d" ); //the mission SetStageMessageIndex(07);//the message SetDurationTime(3.2); //time CloseObjective(); CloseStage(); CloseMission();
And the mXsdl is in order, you can see it here
LoadP3DFile("art\missions\level01\mission0cam.p3d"); LoadP3DFile( "art\frontend\dynaload\images\msnicons\char\barne.p3d ); LoadP3DFile( "art\frontend\dynaload\images\msnicons\char\homer.p3d );
I'm ignoring something? Please Help