Hi, i was doing a pre-mission, in that, homer and berney have a conversation, the intention is that a conversation appears with the image of the character that is speaking and the message, this is developed in mXsdi and I load it in mXsdl, however the problem appears at the moment in which the image of the character that speaks only appears the text message and not the image, I check it several times and I do not find error, I attached the script here and put comments for better understanding, any help will be very grateful
[code]
SelectMission("m0sd");
SetMissionResetPlayerOutCar("level1_homer_start", "level1_carstart");
SetDynaLoadData("l1z1.p3d;l1r1.p3d;l1r7.p3d;");
UsePedGroup( 0 );
SetMissionStartCameraName( "mission0camShape" );
SetMissionStartMulticontName( "mission0cam" );
SetMissionStartCameraName( "mission0camShape" );
SetMissionStartMulticontName( "mission0cam" );
//UP ISNT IMPORTANT
SetInitialWalk("level1_homer_walkto");
//Firts stage homer walk to barney and under apper "talk to barney"
AddStage();
RESET_TO_HERE();
SetMaxTraffic(3);
SetHUDIcon("barne");
SetStageMessageIndex(00);
AddObjective("talkto","neither");
AddNPC("barney", "m1_marge_sd");
SetTalkToTarget("barney", 0, 0.2);
CloseObjective();
CloseStage();
//Attention
AddStage();
SetHUDIcon("barne"); //barney image, which does not appear
AddObjective("timer"); //the time
AddNPC("barney", "m1_marge_sd"); //barney
SetStageMessageIndex(05); //the text message
SetDurationTime(3.2); //time
CloseObjective();
CloseStage();
AddStage();
SetHUDIcon("homer"); //again but with homer
AddObjective("timer");
AddNPC("barney", "m1_marge_sd"); //barney
SetStageMessageIndex(06); //text message
SetDurationTime(3.2); //time
CloseObjective();
CloseStage();
AddStage();
SetHUDIcon("barne");//barney image, which does not appear
AddObjective("timer");
AddNPC("barney", "m1_marge_sd"); //barney
SetPresentationBitmap( "art/frontend/dynaload/images/mis01_00.p3d" ); //the mission
SetStageMessageIndex(07);//the message
SetDurationTime(3.2); //time
CloseObjective();
CloseStage();
CloseMission();
[/code]
And the mXsdl is in order, you can see it here
[code]
LoadP3DFile("art\missions\level01\mission0cam.p3d");
LoadP3DFile( "art\frontend\dynaload\images\msnicons\char\barne.p3d );
LoadP3DFile( "art\frontend\dynaload\images\msnicons\char\homer.p3d );
[/code]
I'm ignoring something? Please Help
Set HUDI Icon Problem
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Facu Hi, i was doing a pre-mission, in that, homer and berney have a conversation, the intention is that a conversation appears with the image of the character that is speaking and the message, this is dev
Hadley Steel Hi Facu, could you send me a screenshot of the issue?
Hi Facu, could you send me a screenshot of the issue?
Borb It would appear that you're missing the closing quotes when you load your character icons. You have:
LoadP3DFile( "art\frontend\dynaload\images\msnicons\char\barne.p3d );
LoadP3DFile( "
It would appear that you're missing the closing quotes when you load your character icons. You have:
[code]
LoadP3DFile( "art\frontend\dynaload\images\msnicons\char\barne.p3d );
LoadP3DFile( "art\frontend\dynaload\images\msnicons\char\homer.p3d );
[/code]
In order for your code to work, you need:
[code]
LoadP3DFile( "art\frontend\dynaload\images\msnicons\char\barne.p3d" );
LoadP3DFile( "art\frontend\dynaload\images\msnicons\char\homer.p3d" );
[/code]
[code]
LoadP3DFile( "art\frontend\dynaload\images\msnicons\char\barne.p3d );
LoadP3DFile( "art\frontend\dynaload\images\msnicons\char\homer.p3d );
[/code]
In order for your code to work, you need:
[code]
LoadP3DFile( "art\frontend\dynaload\images\msnicons\char\barne.p3d" );
LoadP3DFile( "art\frontend\dynaload\images\msnicons\char\homer.p3d" );
[/code]
Facu yes, the mistake was the lack of closing quotes, thank you very much for the help of both!
yes, the mistake was the lack of closing quotes, thank you very much for the help of both!