Fat Tony I accidently posted this early woops :p
A small request which would be awesome, would be to have some sort of way to interact and edit p3ds with some custom interface.
for example you could do thing
I accidently posted this early woops :p
A small request which would be awesome, would be to have some sort of way to interact and edit p3ds with some custom interface.
for example you could do things like
Shaders = GetChunks("0x11000") --Shaders
for i = 1,#Shaders do
if Shaders[i].Name == "metal" then
Shaders[i].Param("LIT").Value = 1
end
end
Im not sure how hard that would be but would make things a lot easier
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Josh / Proddy Whilst that may or not be added (entirely up to Lucas), Appel has (with some modifications from myself and Lucas) created a sort of library for it (Current version on the dev branch of rando)
It
Whilst that may or not be added (entirely up to Lucas), Appel has (with some modifications from myself and Lucas) created a sort of library for it (
Current version on the dev branch of rando)
It's used similarly to how your code works, for example it would be:
SHADER_CHUNK = "\000\016\001\000"
for ChunkPos, ChunkLen in FindSubchunks(P3DFile, SHADER_CHUNK) do
local name = GetP3DString(P3DFile, ChunkPos + 12)
if name == "metal" then
--Code to edit
end
end
A more robust example using more optimised edit methods is the most recent P3D editing function I made
BrightenModel
EDIT: Just to add, this obviously isn't a perfect solution as it requires learning the chunk structure yourself for the chunks you're trying to modify, but it's the best option we have at this time.
Josh / Proddy I feel this thread should be posted here, as it is basically a direct reply.
I feel
this thread should be posted here, as it is basically a direct reply.