Forum Mod Bakery Docs

How to change the color of characters' clothes, vehicles, etc.

Posted in Support
Please login to contribute to the conversation.
Does someone explain to me how to change the color of the character's clothes or vehicles? For example: Ralph Wiggum's clothes or Apu's car.
The characters' flesh colours are the hardest skin (this skin as in flesh, clothes, and whatever else) to change as you don't always know for sure which part is their flesh colour. It can be done though by changing the individual colours on the character_swatches image. Homer's flesh is yellow for example so change the yellow bits on the character_swatches to another colour then replace the original with it

Cars on the other hand, super easy. Use GIMP (or Photoshop, whatever works) to keep the details but change the saturation/colour of each image file from the car then replace the original with it
Also if you're using any image artwork that doesn't originally come from the game, create a new texture and a shader under it on the P3D Editor for that character.

For example, let's say you have the UV of a new character's chest in .bmp format, and the model's chest is called "chest". Upload the image to the texture, call the texture "chest" and then go to the shader and set it to the texture. Then in the model, go to the bit of the model called "chest", and in the bottom right corner, name it "chest" and you should see the skin on the model.

Source: Self-taught experience
I would recommend exporting the characters to Blender using Model XML (not OBJ!) and our https://donutteam.com/downloads/BlenderXMLAddon Blender add-on.

From there, you can edit the actual UV maps of the character. This approach is much easier (after the learning curve of learning your way around Blender, if you're not familiar) and you can do a lot more with it (like applying entirely custom textures).
@Loren is it true that you have to download the Blender for Lucas' Pure3D Editor Model XML Format Blender?