Pretty sure this was already considered due to its pretty discernible flaws, but do any of you plan on updating the A.I so that it can...
1. Intentionally take paths it normally doesn't take (such as the big ramps by the Kwik-E-Mart)
2. Reset itself much earlier if it's constantly hitting the wall (it takes them too long to finally figure out whatever it is doing is not working)
How about updating the A.I system?(!)
Posted in SHAR: Mod Requests
Please login to contribute to the conversation.
Surreal Bot Pretty sure this was already considered due to its pretty discernible flaws, but do any of you plan on updating the A.I so that it can...
1. Intentionally take paths it normally doesn't take (
Gibstack Had that problem while trying NG+. On L4M5, I got 2 cycled (also a problem) and then the chase sedan got stuck on the stone building's ledge thing (The building next to the ramp between the schoo
Had that problem while trying NG+. On L4M5, I got 2 cycled (also a problem) and then the chase sedan got stuck on the stone building's ledge thing (The building next to the ramp between the school and the rich side) and I had to wait for about a minute before it decided to reset itself.
[deleted user] It should be fixed, it affects Donut Mod the worst, sometimes, Mr Smithers on L1 M7, gets stuck on the farm bit and that bus can also get stuck there.
It should be fixed, it affects Donut Mod the worst, sometimes, Mr Smithers on L1 M7, gets stuck on the farm bit and that bus can also get stuck there.