duffhause This looks very clever, good work all of you. Just out of interest how long did this take to make?
This looks very clever, good work all of you. Just out of interest how long did this take to make?
Josh / Proddy
This looks very clever, good work all of you. Just out of interest how long did this take to make?
My bit didn't take long because I just put a UI on top of existing code. I'm not sure ho
This looks very clever, good work all of you. Just out of interest how long did this take to make?
@duffhause
My bit didn't take long because I just put a UI on top of existing code. I'm not sure how long Appel's code originally took, but the Ghidra project is a culmination of about 10 months of work, mainly led by Aldelaro, but with other contributors. You can see the entire process in the
#reverse-engineering channel in SHARcord.
Thanks,
Josh
Yzma There could be a tool to actually make missions. From my knowledge in programming, I suppose it would take a shitload of variables (is that used to describe "if" command?) to create the scri
There could be a tool to actually make missions. From my knowledge in programming, I suppose it would take a shitload of variables (is that used to describe "if" command?) to create the script and would be VERY tedious.
Josh / Proddy
There could be a tool to actually make missions. From my knowledge in programming, I suppose it would take a shitload of variables (is that used to describe "if" command?) to create the scr
There could be a tool to actually make missions. From my knowledge in programming, I suppose it would take a shitload of variables (is that used to describe "if" command?) to create the script and would be VERY tedious.
@Yzma
You mean like a flow chart interface? Like Scratch or similar?
Thanks,
Josh
Yzma That could work. But I was imagining like a drop down selection of stage objectives, like "Add Stage", "AddCondition" buttons, etc. etc. Cuz having a tool to make missions would s
That could work. But I was imagining like a drop down selection of stage objectives, like "Add Stage", "AddCondition" buttons, etc. etc. Cuz having a tool to make missions would save a lot of time debugging the game and scripting the missions (also, would be perfect for people like me, who don't do scripting and work in art department and then make boring missions like in BS cuz they don't know how to script and/or other functionallities I think I made my point.