What is it?
This is a text editor built specifically for MFK/CON scripts. The aim is to make modifying scripts a less-daunting task, as well as provide useful features that a standard text editor wouldn't.Features
- Syntax Highlighting - Using a Lexer based off of the game's code itself, the editor applies Syntax Highlighting in real-time. This makes it easier to edit, and is nicer to look at than black on white.
- Functions Toolbox - Built into the application, but modifiable after first launch, is a list of every valid function from MFK and CON scripts, including Additional Script Functionality.
- Sorted into categories. These can be refined after first launch by editing the settings.
- Double clicking a function name will bring up a dialogue window with all the parameters (with names if known), as well as if they're required or not.
- If a parameter has set/common values, there will be a drop-down box in the dialogue window.
- Clicking OK in the dialogue window will insert the chosen function, with the entered parameters, into the current position in the current file.
- Script Validator - Runs the current file through the aforementioned Lexer, and returns and invalid tokens and their position if found. Will also return a warning if any function names are unknown.
- Templates - A template folder is created next to the settings file. Any files inside that folder will be loaded into a Template node in the Functions Toolbox. Double click a template to insert it into the current position in the current file.
How do I use it?
Download the below ZIP file, extract to a folder, and then double click the executable. Screenshots
First Run
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Add Function
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Validate Script
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Templates
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Download
Changelog
- v1.1 (Released 2021-02-12)
- Fixed a bug when not running as admin and opening a file.
- Fixed a bug where double clicking a drop down arrow in the functions toolbox could cause a function dialogue.
- Added a right click menu, as well as Ctrl + W shortcut to close current tab.
- v1.2 (Released 2021-02-18)
- Added the Close MFK functions. To load these you need to do Tools > Reset Functions Toolbox.
- Added a UI to manage functions.
- Added an additional Tool Strip with the commonly used menu items.
- Added Comment and Uncomment.
- Added the following symbols to the Syntax Highlighter: "(", ")", "{", "}", "," and ";".
- Added an Export As Game.Lua button to the File menu.
- Added Go To Line option to Go To.
- Made the text editor respect tab indentation.
- Removed New Line After Insert in place of it being a permanent addition.
- Added a prompt to update the function toolbox on the first launch of a new version.
- Edit Undo to work on a delay system, rather than on every character.
- v1.3 (Released 2021-02-18)
- Fixed a bug where the text editor's right click menu never enabled the Cut/Copy/Delete buttons.
- Fixed a bug where previously opened files loaded after a file opened with the application.
- Fixed a bug where a directory was locked if application launched via a file.
- Fixed a bug where the line numbers didn't respect wrapped lines.
- Fixed a bug where inserting a function at the start of the file caused an unhandled exception.
- Fixed a bug where Redo didn't work since the Undo delay system change.
- Added block tab indentation.
- Added Shift + Tab support.
- Added global error handling.
- Improved Syntax Highlighting.
- v1.4 (Released 2021-02-27)
- Added a check for argument length to the script validator. Now gives a warning if an argument is over 63 characters. If this is triggered, make sure to increase the argument in Custom Limits.
- Added a Validate Scripts in Directory button. Will run every .mfk and .con file through the verifier, and throw back any errors.
- Added the Filepath Helper. The aim of this is to assist with functions like LoadP3DFile.
- Right click the Filepath Helper tab in order to add additional directories.
- Your SHAR install will be included by default, pulled from the Mod Launcher.
- For your mod, you should select the CustomFiles folder.
- Made the Function Manager Editor accept tabs and new lines in the text editor.
- Added Import/Export Functions.
- Added the new SetWheelieOffsetX ASF function.
- v1.5 (Unreleased)
- Added a named IPC pipe to load newly opened files in the currently open process.
- Fixed a bug where Export As Game.Lua did literally nothing.
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Credits
- @Josh / Proddy - Main development.
- @Lucas Cardellini - Lexer assistance.
- @Yzma - Original idea.
- Special Thanks to everyone who helped map functions and their parameters.
Notes
- All functions are saved locally at %appdata%\SHARScriptHelper\Settings.xml, so you can modify them if you wish. (App must be closed to edit).
- Validate Script doesn't match things like AddObjective to a CloseObjective, only validates the formatting and known function names.
- Currently doesn't support Lua scripts written with game.lua.
- Any issues, questions or suggestions, let me know and I'll help where I can.
Thanks,
Josh