level.mfk's relevant code
//LOADING THE TRAFFIC CAR MODELS FOR USE LoadP3DFile( "art\cars\huskA.p3d" ); LoadP3DFile( "art\cars\taxiA.p3d" ); LoadP3DFile( "art\cars\sedanB.p3d" ); LoadP3DFile( "art\cars\sportsA.p3d" ); LoadP3DFile( "art\cars\pizza.p3d" );
leveli.mfk's relevant code
CreateTrafficGroup( 0 ); //ONLY ONE TRAFFIC GROUP PER LEVEL AND EACH ONE CAN HAVE A MAX OF 6 VEHICLES. //SYNTAX: The vehicle name (loaded in level.mfk), how many of it can be active in a region at once, and if it can appear parked or not (optional, exclude or set to anything higher than 0 for false). AddTrafficModel( "taxiA",2 ); AddTrafficModel( "sedanB",1 ); AddTrafficModel( "sportsA",1 ); AddTrafficModel( "pizza",1,1 ); CloseTrafficGroup( );
If you want to take things further there's also the CustomTrafficSupport hack.