This thread should serve as a master list for all Hit & Run mods that can be decompiled to access the source files (for use in research/mods/modpacks etc.). When using these mods always remember to give credit to the mod author if they ask for it. If you are a mod author you should think about making your mods decompilable so others can learn from your work. To make your mod decompilable add this flag to your Meta.ini:
[Compile]
Decompilable=1
Decompilable Mods:
Audi TT (Donut Team)
Trick Or Treat 2015 (Donut Team)
Audi R8 (AlexBridgez)
To decompile a mod that's in the .lmlm format, right-click on it in the launcher and select Decompile.
Please reply with other decompilable mods as they are released or if I have missed any, and I will add them to the list.
Thanks
Decompilable Mods Thread
Posted in SHAR: Mod Resources
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[deleted user] This thread should serve as a master list for all Hit & Run mods that can be decompiled to access the source files (for use in research/mods/modpacks etc.). When using these mods always remember t
Gibstack I like the idea of this thread, however I think you should link to the original post (I know ToT 2015 has one, at least, Audi TT I don't think so)
I like the idea of this thread, however I think you should link to the original post (I know ToT 2015 has one, at least, Audi TT I don't think so)
[deleted user] Good idea, I'll update the thread.
Good idea, I'll update the thread.
[deleted user] I am currently making a mod, all mine will be decompilable as the tutorials are incomplete! I don't want anyone to go through what I did! =)
I am currently making a mod, all mine will be decompilable as the tutorials are incomplete! I don't want anyone to go through what I did! =)
[deleted user] My Mod: In Homer We Trust is now released in beta and it's decompilable!
My Mod: In Homer We Trust is now released in beta and it's decompilable!