"What is 'Super Challenge Mod'?"
Super Challenge Mod contains new fairly long, a lot of challenge. These challenges don't have anything to do with the original story, so this is a challenge. There's are 7 different Levels.
Screenshot:
DOWNLOAD LINK TO SUPER CHALLENGE MOD VERSION 1.11
mega.nz/file/PCIwELAb#YP13d8MJ432q7WVwknIf6PCVJkMJeVfpkVRYXEsB4aY
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
CHANGELOG
Version 1.11
L1M4: Increase Follow Distance
L2M1: Nerf Top Speed and Acceleration for AI Race
L2M5: Nerf Top Speed and Acceleration for AI Evade
L2SR1: Increase Set Stage Time and Nerf Top Speed and Acceleration for AI Dump
L3M4: Change AI Vehicle
L3M6 Nerf Set Hit Points for AI Dest
L3SR2 Change Position for AI Dest
L4M1: Add NULL Chase
L4M7: Nerf Acceleration and Set Hit Points for AI Dest
L7M6/ Waypoints Fixed
L7: Bug Fixed
Pickup Truck: Nerf Acceleration
MR.Plow: Increase Top Speed
Skinner's Sedan: Nerf Top Speed and Increase Acceleration
Longhorn: Nerf Top Speed
Globex Supervillain Car: Nerf Set Hit Points
Version 1.01
Fixed a sprite PNG of L2 BM1
Fixed a sprite PNG of L3 BM1
Version 1.00
Initial Release.
Have fun with this game :D
If you have a problem with Mod, then do not hesitate to ask me!
Super Challenge Mod - Version V1.11 [UPDATE]
Posted in SHAR: Mod Showcase
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31069 "What is 'Super Challenge Mod'?"
Super Challenge Mod contains new fairly long, a lot of challenge. These challenges don't have anything to do with the original story, so thi
This post has been removed.
31069 Version 1.11 of the mod is now available! You can download here
https://mega.nz/file/PCIwELAb#YP13d8MJ432q7WVwknIf6PCVJkMJeVfpkVRYXEsB4aY
CHANGELOG
Version 1.11
L1M4: Increase Follow Distance
L2M1: N
Version 1.11 of the mod is now available! You can download here
mega.nz/file/PCIwELAb#YP13d8MJ432q7WVwknIf6PCVJkMJeVfpkVRYXEsB4aY
CHANGELOG
Version 1.11
L1M4: Increase Follow Distance
L2M1: Nerf Top Speed and Acceleration for AI Race
L2M5: Nerf Top Speed and Acceleration for AI Evade
L2SR1: Increase Set Stage Time and Nerf Top Speed and Acceleration for AI Dump
L3M4: Change AI Vehicle
L3M6 Nerf Set Hit Points for AI Dest
L3SR2 Change Position for AI Dest
L4M1: Add NULL Chase
L4M7: Nerf Acceleration and Set Hit Points for AI Dest
L7M6/ Waypoints Fixed
L7: Bug Fixed
Pickup Truck: Nerf Acceleration
MR.Plow: Increase Top Speed
Skinner's Sedan: Nerf Top Speed and Increase Acceleration
Longhorn: Nerf Top Speed
Globex Supervillain Car: Nerf Set Hit Points
mega.nz/file/PCIwELAb#YP13d8MJ432q7WVwknIf6PCVJkMJeVfpkVRYXEsB4aY
CHANGELOG
Version 1.11
L1M4: Increase Follow Distance
L2M1: Nerf Top Speed and Acceleration for AI Race
L2M5: Nerf Top Speed and Acceleration for AI Evade
L2SR1: Increase Set Stage Time and Nerf Top Speed and Acceleration for AI Dump
L3M4: Change AI Vehicle
L3M6 Nerf Set Hit Points for AI Dest
L3SR2 Change Position for AI Dest
L4M1: Add NULL Chase
L4M7: Nerf Acceleration and Set Hit Points for AI Dest
L7M6/ Waypoints Fixed
L7: Bug Fixed
Pickup Truck: Nerf Acceleration
MR.Plow: Increase Top Speed
Skinner's Sedan: Nerf Top Speed and Increase Acceleration
Longhorn: Nerf Top Speed
Globex Supervillain Car: Nerf Set Hit Points
CCGFilms Hello.
I've had a go at this mod and while I do enjoy it, there are many errors that have made the mod a lot less fun.
For starters, it appears that in later levels, less care has been placed i
Hello.
I've had a go at this mod and while I do enjoy it, there are many errors that have made the mod a lot less fun.
For starters, it appears that in later levels, less care has been placed into the mod. By Level 5, it became clear that you had cared less about the overall presentation of the mod, and cared more about creating whatever missions you could. As an example, in L5M2, Apu is told to "Talk to Apu", with the icon as Homer. Another example is L3M2, where the player is told to "Reach all the checkpoints before your opponent does" to begin the mission at the Krustylu Studios. There are also countless grammatical errors across each level. I think it would be wise to go back and edit most of the missions and make sure that they make sense.
The missions themselves are okay, but lack consistency in their difficulty. For example, L1M7 was perfectly doable with no difficulty, but I really struggled with L2M1. L2M6 is a mission that is actually impossible to complete if the player collects the last few monkeys on top of the monorail station, with their vehicle parked next to the stairs. I had to park my car outside of the Googolplex Theatre in order to head back to the stadium within the time limit, and even then, I only had one second left remaining in the WW2 vehicle. As the mission is called "In the Nick of Time", it makes sense that the player would only have a couple or a few seconds left at the end of the mission, and I guess that if the player were to collect the monkeys near the fire engine jump last, then they would have time, but it makes distinctive sense to get the nearest items first, rather than making a detour to another side of the area first.
There is also too much of a reliance on "lunatic drivers". Many missions which include this mechanic are incredibly difficult, due to how fast and strong the opposing vehicles are, versus the car the player drives. L3M5 is a prime example, where the "lunatic driver" makes the mission overly difficult, which made the mission less fun to complete. Some missions, particularly those in Level 4, don't even need to have an opponent. The hearse in L4M1 and L4M2 spawns outside of the boundaries, thus making them completely pointless. Many other types of missions were also repeated too often, such as following a vehicle and collecting 7 items.
I was expecting this mod to be in no way connected to the actual plot of the proper Hit & Run game because of the title, and I feel like that was your intent, but I felt like by Level 3, you sort of gave up on good mission ideas, and decided to use the main missions of the game, and effectively replicate them with a minor tweak.
I'm not suggesting that you completely redesign this mod, but what I am saying is that you should take extra care when making a mod, and go back and make some adjustments. You can very easily remove the "lunatic drivers" from half of the missions that contain them, and the mod would immediately be a better experience. When starting a mission with a blue circle, the task box could say "Start the mission in the blue circle" or something along those lines, rather than "Drive to [location]" as most of them say. I'd also increase the timer by 5-10 seconds for certain tasks in several missions. I understand that the mod is called "Super Challenge Mod", and I was definitely expecting a challenge, but I wasn't expecting something complicatedly difficult and near-impossible.
Thanks for reading, and I hope you take into consideration what I've said here. This is some simple constructive criticism, and shouldn't be taken personally.
CCGFilms.
I've had a go at this mod and while I do enjoy it, there are many errors that have made the mod a lot less fun.
For starters, it appears that in later levels, less care has been placed into the mod. By Level 5, it became clear that you had cared less about the overall presentation of the mod, and cared more about creating whatever missions you could. As an example, in L5M2, Apu is told to "Talk to Apu", with the icon as Homer. Another example is L3M2, where the player is told to "Reach all the checkpoints before your opponent does" to begin the mission at the Krustylu Studios. There are also countless grammatical errors across each level. I think it would be wise to go back and edit most of the missions and make sure that they make sense.
The missions themselves are okay, but lack consistency in their difficulty. For example, L1M7 was perfectly doable with no difficulty, but I really struggled with L2M1. L2M6 is a mission that is actually impossible to complete if the player collects the last few monkeys on top of the monorail station, with their vehicle parked next to the stairs. I had to park my car outside of the Googolplex Theatre in order to head back to the stadium within the time limit, and even then, I only had one second left remaining in the WW2 vehicle. As the mission is called "In the Nick of Time", it makes sense that the player would only have a couple or a few seconds left at the end of the mission, and I guess that if the player were to collect the monkeys near the fire engine jump last, then they would have time, but it makes distinctive sense to get the nearest items first, rather than making a detour to another side of the area first.
There is also too much of a reliance on "lunatic drivers". Many missions which include this mechanic are incredibly difficult, due to how fast and strong the opposing vehicles are, versus the car the player drives. L3M5 is a prime example, where the "lunatic driver" makes the mission overly difficult, which made the mission less fun to complete. Some missions, particularly those in Level 4, don't even need to have an opponent. The hearse in L4M1 and L4M2 spawns outside of the boundaries, thus making them completely pointless. Many other types of missions were also repeated too often, such as following a vehicle and collecting 7 items.
I was expecting this mod to be in no way connected to the actual plot of the proper Hit & Run game because of the title, and I feel like that was your intent, but I felt like by Level 3, you sort of gave up on good mission ideas, and decided to use the main missions of the game, and effectively replicate them with a minor tweak.
I'm not suggesting that you completely redesign this mod, but what I am saying is that you should take extra care when making a mod, and go back and make some adjustments. You can very easily remove the "lunatic drivers" from half of the missions that contain them, and the mod would immediately be a better experience. When starting a mission with a blue circle, the task box could say "Start the mission in the blue circle" or something along those lines, rather than "Drive to [location]" as most of them say. I'd also increase the timer by 5-10 seconds for certain tasks in several missions. I understand that the mod is called "Super Challenge Mod", and I was definitely expecting a challenge, but I wasn't expecting something complicatedly difficult and near-impossible.
Thanks for reading, and I hope you take into consideration what I've said here. This is some simple constructive criticism, and shouldn't be taken personally.
CCGFilms.