When i've tried to place 2 different car spawners on same level, on same part of level - game crash every time :(
So what did i wrong? What a proper way to do this?
Just hope, it isn't some hardcoded lame issue
and my hope gets weaker, when i think about the fact, that in whole "fully connected map mod" is only one "easter egg" vehicle.
maybe this is the reason
Game crashes
Posted in SHAR: Mod Requests
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Yori_Ritsuko When i've tried to place 2 different car spawners on same level, on same part of level - game crash every time :(
So what did i wrong? What a proper way to do this?
https://i.imgur.com/XVES6v
mazzy Unfortunately there can only be one bonus car per level.
Unfortunately there can only be one bonus car per level.
Yori_Ritsuko
Aaawwww :(
And there is no way to decompile whole game, to fix that?
The quoted post is unavailable.
Aaawwww :(
And there is no way to decompile whole game, to fix that?
Addy Currently no hack supports having more than one, though it is definitely a good idea.
As I understand it, the game can only have one free vehicle spawn trigger active *at once*. You can have multiple
Currently no hack supports having more than one, though it is definitely a good idea.
As I understand it, the game can only have one free vehicle spawn trigger active *at once*. You can have multiple per level, but you'd need to not put them in the TERRA file and instead use dyna-loaded region files. Even doing that only one region can have a free vehicle at once so that region needs to be unloaded before any others will work.
As I understand it, the game can only have one free vehicle spawn trigger active *at once*. You can have multiple per level, but you'd need to not put them in the TERRA file and instead use dyna-loaded region files. Even doing that only one region can have a free vehicle at once so that region needs to be unloaded before any others will work.
Yori_Ritsuko Thanks for advice, Addy! :^)
So how this hacks even works? I mean, jumping cars, refraction shaders, Speedometer, etc... We could make much more advanced mods, if we been able to add custom "ha
Thanks for advice, Addy! :^)
So how this hacks even works? I mean, jumping cars, refraction shaders, Speedometer, etc... We could make much more advanced mods, if we been able to add custom "hacks"...
Is there any tutorials/information about, how those are made? Like *.dll libs, which can do stuff...
The quoted post is unavailable.
So how this hacks even works? I mean, jumping cars, refraction shaders, Speedometer, etc... We could make much more advanced mods, if we been able to add custom "hacks"...
Is there any tutorials/information about, how those are made? Like *.dll libs, which can do stuff...
mazzy We don't really support custom hacks and there's no proper documentation on making them, but yes, they're libraries that patch new code into the game when it launches. Some of the setti
We don't really support custom hacks and there's no proper documentation on making them, but yes, they're libraries that patch new code into the game when it launches. Some of the settings are just mods however, that enable command line arguments. You can download some of them here (note that most of them don't work because they're not fully implemented in the final release of the game). That page also contains a link to documentation on command line arguments.
Yori_Ritsuko
Thanks! :^)
The quoted post is unavailable.
Thanks! :^)