The general purpose of this (with regards to older mods) was to fix things that needed fixing, and generally get all of these mods to a more standarised and optimised state that I could be happier with, though I also ended up updating my newer stuff. As a result of this, many of the changelogs would appear identical - very common changes include revised mod launcher descriptions and such, new icons, removing useless files, making things work a bit better, you get the idea. Below, I will include the changelogs for mods which underwent more significant and unique change, and those changelogs will exclude mention of the common general maintenance described above.
Before I do that, I'd also like to mention that I have a fair few mods lying around that I made but never released (either at all, or on this forum), just because most of them do very small things (much like a lot of my older mods) and it didn't seem worth it. Those will probably see a trickle release here soon. Anyway, the more notably updated mods.
Unused Gags Mod (now 4.0)
- Now restores every single unused Gag, instead of just some of them. This includes those in Level 5 and the Merry-go-round at the Springfield Elementary School playground in Levels 1, 4 and 7.
- Fixed being able to achieve higher Level Completion than normally possible.
- Small script command fixes for improved functionality.
- Uses a cleaner method to alter scripts.
Fixed Cell Phone Cars (now 2.0)
- Added a setting that allows shrinking the player whilst in the Cell Phone Car vehicles to avoid them clipping through the roofs.
- Now actually decompilable. This was originally intended, but somehow wasn't the end result.
- Uses a cleaner method to alter scripts.
Hellfish Mode Reborn (now 2.0)
- New license screen.
- Custom license screen now shows regardless of game language.
- Fixed vanilla game dialogue objective script errors - would've only been noticed by Debug Checks users.
- Fixed crashes and other unintended behaviour related to Missions which required the player to purchase a vehicle or costume in order to begin.
Scarymusic01 Returned (now 2.0)
- Now actually decompilable. This was originally intended, but somehow wasn't the end result.
- Uses a cleaner method to add triggers. Might be compatible with other mods.
cPolice (now 2.0)
- Made compatible with vanilla save files.
- Better support for 3D Phone Booth Previews.
Moe's Pink Frosted Sedan (now 2.0)
- Better support for 3D Phone Booth Previews.
Simplistic Dreams (now 2.0)
- Better support for 3D Phone Booth previews.
- Speed Rocket now has Phone Booth stars.
Wasp Cam Hunt (now 1.3)
- Now supports 3D Phone Booth Previews.
- Updated Phone Booth sprites to look nicer.
- Moved Level 1 Hint Card 1 to a more logical and visible position.
- Made the spawn radius for a Level 1 Wasp Camera slightly larger (when using the non-1.0 spawn locations).
- Now makes use of No Introduction Movies directly.
- Improved Level 1 Mission Sunday Drive start ambience.
- Added a setting that allows using the old "contest" 1.0 Level 1 spawn locations. Not recommended, but I'm not gonna stop you.
GameCube Audio (now 2.0)
- Now supports only music. I'm not against porting the other audio types, but only some of them are currently usable and it creates a weird situation.
- Two different versions now offered - one uses Vorbis (OGG), the other Free Lossless Audio Codec (FLAC).
AI Vehicle Equality (now 2.0)
- Now uses a cleaner method to supply vehicle stats.
Fixed Cam Best Sides (now 2.0)
- Now effective for every vanilla game instance in which the error it solves could be thrown.
- Uses a clearner method that should allow compatibility with other mods (more specifically ones that just copy over the original script files with slight modification).
Minefield (now 2.0)
- Now uses a cleaner method to add triggers to each level.
Sunday Run (now 2.0)
- New license screen.
- New Level 1 loading screen.
- Custom Level 1 loading screen now shown regardless of game language.
- Removed all vanilla Collector Cards from the map.
- Disabled the Bonus Game.
- Added a setting that allows using a reverse route.
Test Maps (now 2.0)
- Better support for 3D Phone Booth Previews.
- Better Bonus Game support.
- Now makes direct use of No Introduction Movies and Unlock All Missions.
Bart's Halloween Caper (now 2.0)
- Text fixes.
- New Phone Booth/vendor music.
- Worked around Hit & Runs still technically being possible if an interior is entered and then exited (until the next objective is reached).
- The Scrapbook is now imformative of the fact that it is scarily unedited.
- Added support for 3D Phone Booth Previews.
- Mission 4: Added Homer to the back garden if playing on Nightmare difficulty.
- Mission 5: Added triggers to prevent the player from being able to leave the starting area and acquire another vehicle.
- Mission 5: Fixed a crash that would occur if the Mission was played with a costume active.
- Mission 6: Re-did adjustments when playing on non-Default difficulties.
- Mission 6: Fixed a rare potential issue where the AI vehicle would get stuck far enough away so that reaching the next playable objective would instantly fail.
- Mission 6: Added stuff to prevent the player from being able to take an inefficient route.
- Mission 6: Fixed a crash that would occur if the Mission was at all cancelled in the first objective.
- Mission 6: Fixed further crashes that would occur if any later objectives were at all cancelled, but only if a costume were active prior to starting the Mission.
- Mission 6: Hopefully fixed (or at least helped mitigate) another potential crash at the end of the Mission.
- Mission 6: The final playable objective will now actually fail if payload is dropped.
- Mission 6: Removed possible delays when failing.
- Added more secrets.
Bonus Game Modifier (now 1.1)
- Now allows using a setting value of "-2" to set Wrench and/or Nitro respawn time to a random amount of seconds within the normally allowed range.