Not sure if anyone could find a use for these, but here are all the files to a fairly early RR build presumably shown at E3. The P3D tools do work with the files, but the levels don't render the textures (perhaps Lucas could fix it?). Be aware the game won't run on a normal Xbox. You'd need a special dev kit for the Xbox (looks like a PC tower)
mega.nz/#!UoNjhAjY!57zbro_NJXqanzgxdcU1E51BLwk0PVJsVmmCiUv1les
A video of the game in action:
www.youtube.com/watch?v=YrprkQ5MLBg
The Simpsons Road Rage E3 demo files
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SimpsonsRoadRage Not sure if anyone could find a use for these, but here are all the files to a fairly early RR build presumably shown at E3. The P3D tools do work with the files, but the levels don't render the
Surreal Bot It seems Lucas' RSD Converter doesn't recognize the RSP files... now how am I supposed to rip those quotes where some robot says "homer_driver_big_bump_#"?! (I know it's not t
It seems Lucas' RSD Converter doesn't recognize the RSP files... now how am I supposed to rip those quotes where some robot says "homer_driver_big_bump_#"?! (I know it's not this version, but you know what I mean, right?)
SimpsonsRoadRage Didn't try the quotes with that RSD converter. I actually imported them into Audacity using the "Raw data" import option:
Signed 16 bit PCM
Little-endian
1 Channel (Mono)
Start offset
Didn't try the quotes with that RSD converter. I actually imported them into Audacity using the "Raw data" import option:
Signed 16 bit PCM
Little-endian
1 Channel (Mono)
Start offset - 0
amount to import - 100%
Sample rate - 22000
the sample rate varies between some lines for whatever reason. The only interesting things in the audio department is a few of the songs are placeholders using some songs, such as "Two tickets to paradise" and "Take me home tonight" by Eddie Money, and a few others.
Signed 16 bit PCM
Little-endian
1 Channel (Mono)
Start offset - 0
amount to import - 100%
Sample rate - 22000
the sample rate varies between some lines for whatever reason. The only interesting things in the audio department is a few of the songs are placeholders using some songs, such as "Two tickets to paradise" and "Take me home tonight" by Eddie Money, and a few others.
[deleted user] @SimpsonsRoadRage interesting... Didn't think these placeholders would exist. I just need to figure out how to play this on my modded xbox!
@SimpsonsRoadRage interesting... Didn't think these placeholders would exist. I just need to figure out how to play this on my modded xbox!
SimpsonsRoadRage @hipporeno, won't be do-able. The hardware in the dev kit compared to the retail is drastically different from what I know, and as such you need a specific alpha dev kit. There aren't many o
@hipporeno, won't be do-able. The hardware in the dev kit compared to the retail is drastically different from what I know, and as such you need a specific alpha dev kit. There aren't many out there apparently. The only possibility I can see is building a replica of the dev kit, though it won't load the games if I'm right due to the sound card being some wacky proprietary part, thus that part can't be found in the public market, though apparently there are people on ASSEMBLERGAMES trying to replicate the original card exactly, so yeah.
[deleted user] @SimpsonsRoadRage I hope they can replicate it!
@SimpsonsRoadRage I hope they can replicate it!
BaseCrunch does anyone still have this so i can download it? the link is no longer working
does anyone still have this so i can download it? the link is no longer working
HomerRules74 @BaseCrunch See http://hiddenpalace.org/The_Simpsons:_Road_Rage_(E3_prototype)
@BaseCrunch See hiddenpalace.org/The_Simpsons:_Road_Rage_(E3_prototype)