For context,there's some vanilla cars like the Obliteratatron monster truck and zombie car,that use squares for their wheel's hitboxes instead of circles,to make it so your character doesn't phase through them.
Is there a way to easily implement that into my custom cars?
How do I replace the circular wheel hitboxes of my custom cars with squares?
Posted in The Simpsons: Hit & Run
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oxide117 For context,there's some vanilla cars like the Obliteratatron monster truck and zombie car,that use squares for their wheel's hitboxes instead of circles,to make it so your character doesn
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oxide117
Oh I see,thanks for the reply.
While you're here,may I ask if it's possible to make a damage mesh of the car deform after it getting damaged instead of moving up and down/sideways?
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Oh I see,thanks for the reply.
While you're here,may I ask if it's possible to make a damage mesh of the car deform after it getting damaged instead of moving up and down/sideways?
mazzy
Kind of. You can draw a different drawable depending on the vehicle's health, but you can't dynamically deform the mesh.
Check out SetConditionalParameter command featured in the Additional
The quoted post is unavailable.
Kind of. You can draw a different drawable depending on the vehicle's health, but you can't dynamically deform the mesh.
Check out SetConditionalParameter command featured in the Additional Script Functionality hack.